mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Implemented mode trade methods. Figured out the modifiers portion of the item packet and rewrote how they are stored.
This commit is contained in:
parent
94491903f7
commit
59e3b2379a
@ -1225,18 +1225,28 @@ namespace FFXIVClassic_Map_Server
|
||||
SELECT
|
||||
serverItemId,
|
||||
itemId,
|
||||
modifierId,
|
||||
quantity,
|
||||
itemType,
|
||||
quality,
|
||||
|
||||
durability,
|
||||
spiritBind,
|
||||
mainQuality,
|
||||
subQuality1,
|
||||
subQuality2,
|
||||
subQuality3,
|
||||
param1,
|
||||
param2,
|
||||
param3,
|
||||
spiritbind,
|
||||
materia1,
|
||||
materia2,
|
||||
materia3,
|
||||
materia4,
|
||||
materia5
|
||||
|
||||
FROM characters_inventory
|
||||
INNER JOIN server_items ON serverItemId = server_items.id
|
||||
LEFT JOIN server_items_modifiers ON server_items.modifierId = server_items_modifiers.id
|
||||
WHERE characterId = @charId AND inventoryType = @type";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
@ -1252,19 +1262,15 @@ namespace FFXIVClassic_Map_Server
|
||||
uint itemId = reader.GetUInt32("itemId");
|
||||
int quantity = reader.GetInt32("quantity");
|
||||
|
||||
byte itemType = reader.GetByte("itemType");
|
||||
byte qualityNumber = reader.GetByte("quality");
|
||||
|
||||
int durability = reader.GetInt32("durability");
|
||||
ushort spiritBind = reader.GetUInt16("spiritBind");
|
||||
bool hasModifier = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
|
||||
InventoryItem.ItemModifier modifier = null;
|
||||
|
||||
byte materia1 = reader.GetByte("materia1");
|
||||
byte materia2 = reader.GetByte("materia2");
|
||||
byte materia3 = reader.GetByte("materia3");
|
||||
byte materia4 = reader.GetByte("materia4");
|
||||
byte materia5 = reader.GetByte("materia5");
|
||||
if (hasModifier)
|
||||
modifier = new InventoryItem.ItemModifier(reader);
|
||||
|
||||
InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, itemType, qualityNumber, durability, spiritBind, materia1, materia2, materia3, materia4, materia5);
|
||||
InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, new byte[4], new byte[4], qualityNumber, modifier);
|
||||
item.slot = slot;
|
||||
slot++;
|
||||
items.Add(item);
|
||||
@ -1298,19 +1304,29 @@ namespace FFXIVClassic_Map_Server
|
||||
SELECT
|
||||
serverItemId,
|
||||
itemId,
|
||||
modifierId,
|
||||
quantity,
|
||||
itemType,
|
||||
quality,
|
||||
|
||||
durability,
|
||||
spiritBind,
|
||||
mainQuality,
|
||||
subQuality1,
|
||||
subQuality2,
|
||||
subQuality3,
|
||||
param1,
|
||||
param2,
|
||||
param3,
|
||||
spiritbind,
|
||||
materia1,
|
||||
materia2,
|
||||
materia3,
|
||||
materia4,
|
||||
materia5
|
||||
|
||||
FROM retainers_inventory
|
||||
INNER JOIN server_items ON serverItemId = server_items.id
|
||||
WHERE retainerId = @retainerId AND inventoryType = @type";
|
||||
LEFT JOIN server_items_modifiers ON server_items.modifierId = server_items_modifiers.id
|
||||
WHERE characterId = @charId AND inventoryType = @type";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
|
||||
@ -1328,16 +1344,13 @@ namespace FFXIVClassic_Map_Server
|
||||
byte itemType = reader.GetByte("itemType");
|
||||
byte qualityNumber = reader.GetByte("quality");
|
||||
|
||||
int durability = reader.GetInt32("durability");
|
||||
ushort spiritBind = reader.GetUInt16("spiritBind");
|
||||
bool hasModifier = reader.IsDBNull(reader.GetOrdinal("modifierId"));
|
||||
InventoryItem.ItemModifier modifier = null;
|
||||
|
||||
byte materia1 = reader.GetByte("materia1");
|
||||
byte materia2 = reader.GetByte("materia2");
|
||||
byte materia3 = reader.GetByte("materia3");
|
||||
byte materia4 = reader.GetByte("materia4");
|
||||
byte materia5 = reader.GetByte("materia5");
|
||||
if (hasModifier)
|
||||
modifier = new InventoryItem.ItemModifier(reader);
|
||||
|
||||
InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, itemType, qualityNumber, durability, spiritBind, materia1, materia2, materia3, materia4, materia5);
|
||||
InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, new byte[4], new byte[4], qualityNumber, modifier);
|
||||
item.slot = slot;
|
||||
slot++;
|
||||
items.Add(item);
|
||||
@ -1385,7 +1398,7 @@ namespace FFXIVClassic_Map_Server
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
insertedItem = new InventoryItem((uint)cmd.LastInsertedId, itemId, quantity, itemType, quality, durability, 0, 0, 0, 0, 0, 0);
|
||||
insertedItem = new InventoryItem((uint)cmd.LastInsertedId, itemId, quantity, new byte[4], new byte[4], quality, new InventoryItem.ItemModifier());
|
||||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
|
@ -46,6 +46,7 @@ namespace FFXIVClassic_Map_Server
|
||||
public Dictionary<ulong, RelationGroup> mRelationGroups = new Dictionary<ulong, RelationGroup>();
|
||||
public Dictionary<ulong, TradeGroup> mTradeGroups = new Dictionary<ulong, TradeGroup>();
|
||||
private Object groupLock = new Object();
|
||||
private Object tradeLock = new Object();
|
||||
public ulong groupIndexId = 1;
|
||||
|
||||
public WorldManager(Server server)
|
||||
@ -902,7 +903,7 @@ namespace FFXIVClassic_Map_Server
|
||||
}
|
||||
|
||||
public TradeGroup CreateTradeGroup(Player inviter, Player invitee)
|
||||
{
|
||||
{
|
||||
lock (groupLock)
|
||||
{
|
||||
groupIndexId = groupIndexId | 0x0000000000000000;
|
||||
@ -946,6 +947,11 @@ namespace FFXIVClassic_Map_Server
|
||||
}
|
||||
}
|
||||
|
||||
public void TradeTEST(Player player)
|
||||
{
|
||||
player.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null);
|
||||
}
|
||||
|
||||
public void AcceptTrade(Player invitee)
|
||||
{
|
||||
TradeGroup group = GetTradeGroup(invitee.actorId);
|
||||
@ -958,13 +964,13 @@ namespace FFXIVClassic_Map_Server
|
||||
|
||||
Player inviter = (Player)invitee.GetZone().FindActorInArea(group.GetHost());
|
||||
|
||||
DeleteTradeGroup(group.groupIndex);
|
||||
//DeleteTradeGroup(group.groupIndex);
|
||||
|
||||
inviter.StartTradeTransaction(invitee);
|
||||
invitee.StartTradeTransaction(inviter);
|
||||
|
||||
inviter.KickEvent(Server.GetStaticActors("TradeExecuteCommand"), "commandContent", null, null, null, 16, null, null, null, null, null);
|
||||
invitee.KickEvent(Server.GetStaticActors("TradeExecuteCommand"), "commandContent", null, null, null, 16, null, null, null, null, null);
|
||||
inviter.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null);
|
||||
invitee.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null);
|
||||
}
|
||||
|
||||
public void CancelTradeTooFar(Player inviter)
|
||||
@ -1023,6 +1029,20 @@ namespace FFXIVClassic_Map_Server
|
||||
DeleteTradeGroup(group.groupIndex);
|
||||
}
|
||||
|
||||
public void SwapTradedItems(Player p1, Player p2)
|
||||
{
|
||||
lock (tradeLock)
|
||||
{
|
||||
if (p1.IsTradeAccepted() && p2.IsTradeAccepted())
|
||||
{
|
||||
//move items around
|
||||
|
||||
p1.FinishTradeTransaction();
|
||||
p2.FinishTradeTransaction();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool SendGroupInit(Session session, ulong groupId)
|
||||
{
|
||||
if (mContentGroups.ContainsKey(groupId))
|
||||
|
@ -37,6 +37,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
private bool isTemporary;
|
||||
private InventoryItem[] list;
|
||||
private bool[] isDirty;
|
||||
private bool holdingUpdates = false;
|
||||
|
||||
private int endOfListIndex = 0;
|
||||
|
||||
@ -135,7 +136,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
if (item.itemId == itemId && item.quality == quality && item.quantity < gItem.maxStack)
|
||||
{
|
||||
int oldQuantity = item.quantity;
|
||||
item.quantity = Math.Min(item.quantity + quantityCount, gItem.maxStack);
|
||||
item.quantity = Math.Min(item.quantity + quantityCount, gItem.maxStack);
|
||||
isDirty[i] = true;
|
||||
quantityCount -= (gItem.maxStack - oldQuantity);
|
||||
|
||||
@ -165,6 +166,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
SendUpdatePackets();
|
||||
|
||||
return INV_ERROR.SUCCESS;
|
||||
}
|
||||
|
||||
public void AddItemSpecial(ushort slot, InventoryItem item)
|
||||
{
|
||||
list[slot] = item;
|
||||
SendUpdatePackets();
|
||||
}
|
||||
|
||||
public void RemoveItem(uint itemId)
|
||||
@ -306,6 +313,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
SendUpdatePackets();
|
||||
}
|
||||
|
||||
public InventoryItem[] GetRawList()
|
||||
{
|
||||
return list;
|
||||
}
|
||||
|
||||
public void ChangeDurability(uint slot, uint durabilityChange)
|
||||
{
|
||||
isDirty[slot] = true;
|
||||
@ -481,11 +493,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
{
|
||||
if (owner is Player)
|
||||
{
|
||||
SendUpdatePackets((Player)owner, true);
|
||||
SendUpdatePackets((Player)owner);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendUpdatePackets(Player player, bool doneImmediate = false)
|
||||
public void SendUpdatePackets(Player player)
|
||||
{
|
||||
List<InventoryItem> items = new List<InventoryItem>();
|
||||
List<ushort> slotsToRemove = new List<ushort>();
|
||||
@ -504,7 +516,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
slotsToRemove.Add((ushort)i);
|
||||
}
|
||||
|
||||
if (doneImmediate)
|
||||
if (!holdingUpdates)
|
||||
DoneSendUpdate();
|
||||
|
||||
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
@ -517,8 +529,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void StartSendUpdate()
|
||||
{
|
||||
holdingUpdates = true;
|
||||
}
|
||||
|
||||
public void DoneSendUpdate()
|
||||
{
|
||||
holdingUpdates = false;
|
||||
Array.Clear(isDirty, 0, isDirty.Length);
|
||||
}
|
||||
|
||||
|
@ -111,6 +111,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
//Trading
|
||||
private Player otherTrader = null;
|
||||
private Inventory myOfferings;
|
||||
private bool isTradeAccepted = false;
|
||||
private bool isTradeLocked = false;
|
||||
|
||||
//GC Related
|
||||
public byte gcCurrent;
|
||||
@ -1600,7 +1602,18 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
return;
|
||||
|
||||
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
|
||||
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, conditionName, lParams);
|
||||
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, 0x75dc1, conditionName, lParams);
|
||||
spacket.DebugPrintSubPacket();
|
||||
QueuePacket(spacket);
|
||||
}
|
||||
|
||||
public void KickEventSpecial(Actor actor, uint unknown, string conditionName, params object[] parameters)
|
||||
{
|
||||
if (actor == null)
|
||||
return;
|
||||
|
||||
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
|
||||
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, unknown, conditionName, lParams);
|
||||
spacket.DebugPrintSubPacket();
|
||||
QueuePacket(spacket);
|
||||
}
|
||||
@ -1786,19 +1799,98 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
myOfferings = new Inventory(this, 4, Inventory.TRADE, true);
|
||||
Inventory otherPlayerOfferings = new Inventory(otherPlayer, 4, Inventory.TRADE, true);
|
||||
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
|
||||
QueuePacket(InventorySetBeginPacket.BuildPacket(actorId, 4, Inventory.TRADE));
|
||||
|
||||
QueuePacket(EquipmentListX01Packet.BuildPacket(actorId, 1, 1));
|
||||
|
||||
QueuePacket(InventorySetEndPacket.BuildPacket(actorId));
|
||||
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
|
||||
myOfferings.SendFullInventory(this);
|
||||
myOfferings.StartSendUpdate();
|
||||
myOfferings.SendUpdatePackets(this);
|
||||
myOfferings.SendUpdatePackets(otherPlayer);
|
||||
myOfferings.DoneSendUpdate();
|
||||
|
||||
otherTrader = otherPlayer;
|
||||
isTradeAccepted = false;
|
||||
}
|
||||
|
||||
public Player GetOtherTrader()
|
||||
{
|
||||
return otherTrader;
|
||||
}
|
||||
|
||||
public Inventory GetTradeOfferings()
|
||||
{
|
||||
return myOfferings;
|
||||
}
|
||||
|
||||
public bool IsTrading()
|
||||
{
|
||||
return otherTrader != null;
|
||||
}
|
||||
|
||||
public bool IsTradeAccepted()
|
||||
{
|
||||
return isTradeAccepted;
|
||||
}
|
||||
|
||||
public void AddTradeItem(ushort slot, ushort linkedSlot, int subquantity)
|
||||
{
|
||||
if (!IsTrading())
|
||||
return;
|
||||
|
||||
InventoryItem mine = inventories[Inventory.NORMAL].GetItemAtSlot(linkedSlot);
|
||||
|
||||
InventoryItem tradeItem = new InventoryItem(mine, slot);
|
||||
|
||||
myOfferings.StartSendUpdate();
|
||||
myOfferings.AddItem(mine.itemId, mine.quantity, mine.quality);
|
||||
myOfferings.SendUpdatePackets(otherTrader);
|
||||
myOfferings.DoneSendUpdate();
|
||||
}
|
||||
|
||||
public void AddTradeGil(int quantity)
|
||||
{
|
||||
if (!IsTrading())
|
||||
return;
|
||||
|
||||
myOfferings.StartSendUpdate();
|
||||
myOfferings.AddItem(1000001, quantity, 1);
|
||||
myOfferings.SendUpdatePackets(otherTrader);
|
||||
myOfferings.DoneSendUpdate();
|
||||
}
|
||||
|
||||
public void RemoveTradeItem(ushort slot)
|
||||
{
|
||||
if (!IsTrading())
|
||||
return;
|
||||
|
||||
myOfferings.StartSendUpdate();
|
||||
myOfferings.RemoveItemAtSlot(slot);
|
||||
myOfferings.SendUpdatePackets(otherTrader);
|
||||
myOfferings.DoneSendUpdate();
|
||||
}
|
||||
|
||||
public void ClearTradeItems(ushort slot)
|
||||
{
|
||||
if (!IsTrading())
|
||||
return;
|
||||
|
||||
myOfferings.StartSendUpdate();
|
||||
myOfferings.Clear();
|
||||
myOfferings.SendUpdatePackets(otherTrader);
|
||||
myOfferings.DoneSendUpdate();
|
||||
}
|
||||
|
||||
public void AcceptTrade(bool accepted)
|
||||
{
|
||||
if (!IsTrading())
|
||||
return;
|
||||
isTradeAccepted = accepted;
|
||||
}
|
||||
|
||||
public void FinishTradeTransaction()
|
||||
{
|
||||
isTradeAccepted = false;
|
||||
myOfferings = null;
|
||||
otherTrader = null;
|
||||
}
|
||||
|
||||
|
||||
public void Test()
|
||||
{
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
|
||||
@ -1820,22 +1912,5 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
}
|
||||
|
||||
|
||||
public Inventory GetTradeOfferings()
|
||||
{
|
||||
return myOfferings;
|
||||
}
|
||||
|
||||
public void FinishTradeTransaction()
|
||||
{
|
||||
myOfferings = null;
|
||||
otherTrader = null;
|
||||
}
|
||||
|
||||
public void CancelTradeTransaction()
|
||||
{
|
||||
myOfferings = null;
|
||||
otherTrader = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,17 +10,94 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
||||
public int quantity = 1;
|
||||
public ushort slot;
|
||||
|
||||
public byte itemType;
|
||||
public uint dealingAttached1 = 0;
|
||||
public uint dealingAttached2 = 0;
|
||||
public uint dealingAttached3 = 0;
|
||||
|
||||
public byte[] tags = new byte[4];
|
||||
public byte[] tagValues = new byte[4];
|
||||
|
||||
public byte quality = 1;
|
||||
|
||||
public int durability = 0;
|
||||
public ushort spiritbind = 0;
|
||||
public ItemModifier modifiers;
|
||||
|
||||
public byte materia1 = 0;
|
||||
public byte materia2 = 0;
|
||||
public byte materia3 = 0;
|
||||
public byte materia4 = 0;
|
||||
public byte materia5 = 0;
|
||||
public class ItemModifier
|
||||
{
|
||||
public uint durability;
|
||||
public ushort use = 0;
|
||||
public uint materiaId = 0;
|
||||
public uint materiaLife = 0;
|
||||
public byte mainQuality;
|
||||
public byte[] subQuality = new byte[3];
|
||||
public uint polish;
|
||||
public uint param1;
|
||||
public uint param2;
|
||||
public uint param3;
|
||||
public ushort spiritbind;
|
||||
public byte[] materiaType = new byte[5];
|
||||
public byte[] materiaGrade = new byte[5];
|
||||
|
||||
public ItemModifier()
|
||||
{
|
||||
}
|
||||
|
||||
public ItemModifier(MySql.Data.MySqlClient.MySqlDataReader reader)
|
||||
{
|
||||
durability = reader.GetUInt32("durability");
|
||||
mainQuality = reader.GetByte("mainQuality");
|
||||
subQuality[0] = reader.GetByte("subQuality1");
|
||||
subQuality[1] = reader.GetByte("subQuality2");
|
||||
subQuality[2] = reader.GetByte("subQuality3");
|
||||
param1 = reader.GetUInt32("param1");
|
||||
param2 = reader.GetUInt32("param2");
|
||||
param3 = reader.GetUInt32("param3");
|
||||
spiritbind = reader.GetUInt16("spiritbind");
|
||||
|
||||
ushort materia1 = reader.GetUInt16("materia1");
|
||||
ushort materia2 = reader.GetUInt16("materia2");
|
||||
ushort materia3 = reader.GetUInt16("materia3");
|
||||
ushort materia4 = reader.GetUInt16("materia4");
|
||||
ushort materia5 = reader.GetUInt16("materia5");
|
||||
|
||||
materiaType[0] = (byte)(materia1 & 0xFF);
|
||||
materiaGrade[0] = (byte)((materia1 >> 8) & 0xFF);
|
||||
materiaType[1] = (byte)(materia2 & 0xFF);
|
||||
materiaGrade[1] = (byte)((materia2 >> 8) & 0xFF);
|
||||
materiaType[2] = (byte)(materia3 & 0xFF);
|
||||
materiaGrade[2] = (byte)((materia3 >> 8) & 0xFF);
|
||||
materiaType[3] = (byte)(materia4 & 0xFF);
|
||||
materiaGrade[3] = (byte)((materia4 >> 8) & 0xFF);
|
||||
materiaType[4] = (byte)(materia5 & 0xFF);
|
||||
materiaGrade[4] = (byte)((materia5 >> 8) & 0xFF);
|
||||
}
|
||||
|
||||
public void WriteBytes(BinaryWriter binWriter)
|
||||
{
|
||||
binWriter.Write((UInt32) durability);
|
||||
binWriter.Write((UInt16) use);
|
||||
binWriter.Write((UInt32) materiaId);
|
||||
binWriter.Write((UInt32) materiaLife);
|
||||
binWriter.Write((Byte) mainQuality);
|
||||
binWriter.Write((Byte) subQuality[0]);
|
||||
binWriter.Write((Byte) subQuality[1]);
|
||||
binWriter.Write((Byte) subQuality[2]);
|
||||
binWriter.Write((UInt32) polish);
|
||||
binWriter.Write((UInt32) param1);
|
||||
binWriter.Write((UInt32) param2);
|
||||
binWriter.Write((UInt32) param3);
|
||||
binWriter.Write((UInt16) spiritbind);
|
||||
binWriter.Write((Byte) materiaType[0]);
|
||||
binWriter.Write((Byte) materiaType[1]);
|
||||
binWriter.Write((Byte) materiaType[2]);
|
||||
binWriter.Write((Byte) materiaType[3]);
|
||||
binWriter.Write((Byte) materiaType[4]);
|
||||
binWriter.Write((Byte) materiaGrade[0]);
|
||||
binWriter.Write((Byte) materiaGrade[1]);
|
||||
binWriter.Write((Byte) materiaGrade[2]);
|
||||
binWriter.Write((Byte) materiaGrade[3]);
|
||||
binWriter.Write((Byte) materiaGrade[4]);
|
||||
}
|
||||
}
|
||||
|
||||
//Bare Minimum
|
||||
public InventoryItem(uint id, uint itemId)
|
||||
@ -30,7 +107,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
||||
this.quantity = 1;
|
||||
|
||||
ItemData gItem = Server.GetItemGamedata(itemId);
|
||||
itemType = gItem.isExclusive ? (byte)0x3 : (byte)0x0;
|
||||
tags[1] = gItem.isExclusive ? (byte)0x3 : (byte)0x0;
|
||||
}
|
||||
|
||||
//For check command
|
||||
@ -41,33 +118,27 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
||||
this.quantity = item.quantity;
|
||||
this.slot = equipSlot;
|
||||
|
||||
this.itemType = item.itemType;
|
||||
this.tags = item.tags;
|
||||
this.tagValues = item.tagValues;
|
||||
|
||||
this.quality = item.quality;
|
||||
|
||||
this.durability = item.durability;
|
||||
this.spiritbind = item.spiritbind;
|
||||
|
||||
this.materia1 = item.materia1;
|
||||
this.materia2 = item.materia2;
|
||||
this.materia3 = item.materia3;
|
||||
this.materia4 = item.materia4;
|
||||
this.materia5 = item.materia5;
|
||||
this.modifiers = item.modifiers;
|
||||
}
|
||||
|
||||
public InventoryItem(uint uniqueId, uint itemId, int quantity, byte itemType, byte qualityNumber, int durability, ushort spiritbind, byte materia1, byte materia2, byte materia3, byte materia4, byte materia5)
|
||||
public InventoryItem(uint uniqueId, uint itemId, int quantity, byte[] tags, byte[] tagValues, byte qualityNumber, ItemModifier modifiers = null)
|
||||
{
|
||||
this.uniqueId = uniqueId;
|
||||
this.itemId = itemId;
|
||||
this.quantity = quantity;
|
||||
this.itemType = itemType;
|
||||
|
||||
if (tags != null)
|
||||
this.tags = tags;
|
||||
if (tagValues != null)
|
||||
this.tagValues = tagValues;
|
||||
|
||||
this.quality = qualityNumber;
|
||||
this.durability = durability;
|
||||
this.spiritbind = spiritbind;
|
||||
this.materia1 = materia1;
|
||||
this.materia2 = materia2;
|
||||
this.materia3 = materia3;
|
||||
this.materia4 = materia4;
|
||||
this.materia5 = materia5;
|
||||
this.modifiers = modifiers;
|
||||
}
|
||||
|
||||
public byte[] ToPacketBytes()
|
||||
@ -83,35 +154,25 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
||||
binWriter.Write((UInt32)itemId);
|
||||
binWriter.Write((UInt16)slot);
|
||||
|
||||
binWriter.Write((UInt16)0x0001);
|
||||
binWriter.Write((UInt32)0x00000000);
|
||||
binWriter.Write((UInt32)0x00000000);
|
||||
binWriter.Write((UInt32)0x00000000);
|
||||
binWriter.Write((Byte)0x01);
|
||||
binWriter.Write((Byte)0x00);
|
||||
|
||||
binWriter.Write((UInt32)itemType);
|
||||
binWriter.Write((UInt32)dealingAttached1);
|
||||
binWriter.Write((UInt32)dealingAttached2);
|
||||
binWriter.Write((UInt32)dealingAttached3);
|
||||
|
||||
binWriter.Write((UInt32)0x00000000);
|
||||
for (int i = 0; i < tags.Length; i++)
|
||||
binWriter.Write((Byte) tags[i]);
|
||||
for (int i = 0; i < tagValues.Length; i++)
|
||||
binWriter.Write((Byte) tagValues[i]);
|
||||
|
||||
binWriter.Write((byte)quality);
|
||||
binWriter.Write((byte)0x01);
|
||||
binWriter.Write((uint)durability);
|
||||
|
||||
binWriter.BaseStream.Seek(0x10-0x06, SeekOrigin.Current);
|
||||
|
||||
binWriter.Write((byte)0x01);
|
||||
binWriter.Write((byte)0x01);
|
||||
binWriter.Write((byte)0x01);
|
||||
binWriter.Write((byte)0x01);
|
||||
|
||||
binWriter.BaseStream.Seek(0x10, SeekOrigin.Current);
|
||||
|
||||
binWriter.Write((ushort)spiritbind);
|
||||
|
||||
binWriter.Write((byte)materia1);
|
||||
binWriter.Write((byte)materia2);
|
||||
binWriter.Write((byte)materia3);
|
||||
binWriter.Write((byte)materia4);
|
||||
binWriter.Write((byte)materia5);
|
||||
binWriter.Write((Byte)quality);
|
||||
|
||||
if (modifiers != null)
|
||||
{
|
||||
binWriter.Write((Byte)0x01);
|
||||
modifiers.WriteBytes(binWriter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
||||
public const ushort OPCODE = 0x012F;
|
||||
public const uint PACKET_SIZE = 0x90;
|
||||
|
||||
public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, string conditionName, List<LuaParam> luaParams)
|
||||
public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, uint unknown, string conditionName, List<LuaParam> luaParams)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
@ -23,10 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
||||
{
|
||||
binWriter.Write((UInt32)sourcePlayerActorId);
|
||||
binWriter.Write((UInt32)targetEventActorId);
|
||||
|
||||
int test = 0x75dc1705; //This will crash if set to 0 on pushCommand but not for mining which has to be 0????
|
||||
|
||||
binWriter.Write((UInt32)test);
|
||||
binWriter.Write((UInt32)unknown);
|
||||
binWriter.Write((UInt32)0x30400000);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(conditionName));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user