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Relation group work.
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@@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
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{
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class PartyInvitePacket
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{
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public bool invalidPacket = false;
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public ushort command;
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public string name;
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public uint actorId;
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public PartyInvitePacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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command = binReader.ReadUInt16();
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if (command == 0)
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actorId = binReader.ReadUInt32();
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else
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name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
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}
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catch (Exception)
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{
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
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{
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class PartyInviteResultPacket
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{
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public bool invalidPacket = false;
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public uint result;
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public PartyInviteResultPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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result = binReader.ReadUInt32();
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}
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catch (Exception)
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{
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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