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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Got most of the properties getting set. Commands and General Parameters broken.
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@ -158,6 +158,51 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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player.charaWork.parameterSave.state_mainSkillLevel = 1;
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/*
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//Get level of our classjob
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//Load appearance
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query = @"
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SELECT
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baseId
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FROM characters_appearance WHERE characterId = @charId";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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if (reader.Read())
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{
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}
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}
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*/
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//Get level of our classjob
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//Load appearance
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query = @"
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SELECT
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hp,
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hpMax,
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mp,
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mpMax
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FROM characters_parametersave WHERE characterId = @charId";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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if (reader.Read())
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{
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player.charaWork.parameterSave.hp[0] = reader.GetInt16(0);
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player.charaWork.parameterSave.hpMax[0] = reader.GetInt16(1);
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player.charaWork.parameterSave.mp = reader.GetInt16(2);
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player.charaWork.parameterSave.mpMax = reader.GetInt16(3);
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}
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}
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//Load appearance
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query = @"
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SELECT
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@ -214,7 +214,7 @@ namespace FFXIVClassic_Lobby_Server
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client.queuePacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false);
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client.queuePacket(SetWeatherPacket.buildPacket(player.actorID, SetWeatherPacket.WEATHER_CLEAR), true, false);
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BasePacket actorPacket = player.getActor().getInitPackets(player.actorID);
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BasePacket actorPacket = player.getActor().getSpawnPackets(player.actorID);
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client.queuePacket(actorPacket);
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//Retainers
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@ -344,7 +344,7 @@ namespace FFXIVClassic_Lobby_Server
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//return;
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inn.addActorToZone(player.getActor());
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client.queuePacket(reply7);
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//client.queuePacket(reply7);
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client.queuePacket(reply8);
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client.queuePacket(reply9);
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client.queuePacket(reply10);
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@ -52,6 +52,9 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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public Character(uint actorID) : base(actorID)
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{
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//Init timer array to "notimer"
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for (int i = 0; i < charaWork.statusShownTime.Length; i++)
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charaWork.statusShownTime[i] = 0xFFFFFFFF;
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}
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public SubPacket createAppearancePacket(uint playerActorId)
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@ -8,17 +8,17 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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{
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class ParameterSave
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{
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public int[] hp = new int[1];
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public int[] hpMax = new int[1];
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public int mp;
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public int mpMax;
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public short[] hp = new short[1];
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public short[] hpMax = new short[1];
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public short mp;
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public short mpMax;
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public int[] state_mainSkill = new int[4];
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public int state_mainSkillLevel;
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public byte[] state_mainSkill = new byte[4];
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public ushort state_mainSkillLevel;
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public int[] state_boostPointForSkill;
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public uint[] commandSlot_compatibility = new uint[40];
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public bool[] commandSlot_compatibility = new bool[40];
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public uint[] commandSlot_recastTime = new uint[40];
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public int[] giftCommandSlot_commandId;
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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{
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class ParameterTemp
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{
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public int tp = 0;
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public short tp = 0;
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public int targetInformation = 0;
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@ -84,9 +84,12 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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charaWork.command[14] = 0xA0F00000 | 29497;
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charaWork.command[15] = 0xA0F00000 | 22015;
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charaWork.command[32] = 0xA0F00000 | 27150;
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for (int i = 0; i < 16; i++)
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charaWork.commandCategory[i] = 1;
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charaWork.commandCategory[32] = 1;
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charaWork.commandBorder = 32;
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Database.loadPlayerCharacter(this);
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@ -155,35 +158,39 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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propPacketUtil.addProperty("charaWork.parameterSave.hpMax[0]");
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propPacketUtil.addProperty("charaWork.parameterSave.mp");
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propPacketUtil.addProperty("charaWork.parameterSave.mpMax");
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propPacketUtil.addProperty("charaWork.parameterSave.mpMax");
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propPacketUtil.addProperty("charaWork.parameterTemp.tp");
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propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[0]");
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propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkillLevel");
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//Status Times
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for (int i = 0; i < charaWork.statusShownTime.Length; i++)
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{
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if (charaWork.statusShownTime[i] != 0)
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if (charaWork.statusShownTime[i] != 0xFFFFFFFF)
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propPacketUtil.addProperty(String.Format("charaWork.statusShownTime[{0}]", i));
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}
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//General Parameters
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for (int i = 0; i < 36; i++)
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for (int i = 0; i < charaWork.battleTemp.generalParameter.Length; i++)
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{
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if (charaWork.battleTemp.generalParameter[i] != 0)
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propPacketUtil.addProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
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}
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propPacketUtil.addProperty("charaWork.battleTemp.castGauge_speed[0]");
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propPacketUtil.addProperty("charaWork.battleTemp.castGauge_speed[1]");
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//Battle Save Skillpoint
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//Commands
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for (int i = 0; i < charaWork.command.Length; i++)
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{
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if (charaWork.command[i] != 0)
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propPacketUtil.addProperty(String.Format("charaWork.command[{0}]", i));
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}
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for (int i = 0; i < charaWork.commandCategory.Length; i++)
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{
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if (charaWork.commandCategory[i] != 0)
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@ -194,9 +201,10 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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for (int i = 0; i < charaWork.parameterSave.commandSlot_compatibility.Length; i++)
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{
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if (charaWork.parameterSave.commandSlot_compatibility[i] != 0)
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if (charaWork.parameterSave.commandSlot_compatibility[i])
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propPacketUtil.addProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", i));
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}
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for (int i = 0; i < charaWork.parameterSave.commandSlot_recastTime.Length; i++)
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{
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if (charaWork.parameterSave.commandSlot_recastTime[i] != 0)
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