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	Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
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		| @@ -19,7 +19,6 @@ namespace FFXIVClassic_Map_Server.packets.receive.events | ||||
|         public uint scriptOwnerActorID; | ||||
|         public uint val1; | ||||
|         public uint val2; | ||||
|  | ||||
|         public byte val3; | ||||
|  | ||||
|         public string eventStarter; | ||||
| @@ -47,12 +46,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events | ||||
|                         } | ||||
|                         eventStarter = Encoding.ASCII.GetString(strList.ToArray()); | ||||
|  | ||||
|                         binReader.ReadUInt32(); | ||||
|                         binReader.ReadUInt32(); | ||||
|                         binReader.ReadUInt32(); | ||||
|                         binReader.ReadUInt32(); | ||||
|  | ||||
|                         binReader.ReadByte(); | ||||
|                         binReader.BaseStream.Seek(0x31, SeekOrigin.Begin); | ||||
|  | ||||
|                         luaParams = LuaUtils.readLuaParams(binReader); | ||||
|                     } | ||||
|   | ||||
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