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Changed isEncrypted to isCompressed in basepacket. After speaking with another dev, game packets are not encrypted... just compressed. Figured out that byte 3 of basepacket is the connection type when handshaking with the map server.
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@@ -67,7 +67,7 @@ namespace FFXIVClassic_Lobby_Server
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if (client.owner != 0 && mPlayers.ContainsKey(client.owner))
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player = mPlayers[client.owner];
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if (packet.header.isEncrypted == 0x01)
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if (packet.header.isCompressed == 0x01)
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BasePacket.decryptPacket(client.blowfish, ref packet);
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// packet.debugPrintPacket();
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