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synced 2025-05-20 08:26:59 -04:00
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
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@@ -23,7 +23,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
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{
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command = binReader.ReadUInt16();
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if (command == 0)
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if (command == 1)
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actorId = binReader.ReadUInt32();
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else
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name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
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