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Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue.
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@@ -14,12 +14,10 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
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if (isGoobbue ~= true) then
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player:ChangeMusic(83);
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player:SendChocoboAppearance();
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player:SendGameMessage(player, worldMaster, 26001, 0x20);
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player:SetMountState(1);
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else
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player:ChangeMusic(98);
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player:SendGoobbueAppearance();
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player:SendGameMessage(player, worldMaster, 26019, 0x20);
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player:SetMountState(2);
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end
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