# Conflicts:
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	data/scripts/global.lua
This commit is contained in:
Tahir Akhlaq
2016-06-24 22:13:17 +01:00
412 changed files with 2364 additions and 1832 deletions

View File

@@ -248,16 +248,11 @@ namespace FFXIVClassic_Map_Server
*/
Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
if (ownerActor != null && ownerActor is Command)
{
player.GetActor().currentCommand = eventStart.scriptOwnerActorID;
player.GetActor().currentCommandName = eventStart.triggerName;
}
else
{
player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
player.GetActor().currentEventName = eventStart.triggerName;
}
player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
player.GetActor().currentEventName = eventStart.triggerName;
if (ownerActor == null)
{
@@ -275,8 +270,8 @@ namespace FFXIVClassic_Map_Server
}
}
}
LuaEngine.DoActorOnEventStarted(player.GetActor(), ownerActor, eventStart);
player.GetActor().StartEvent(ownerActor, eventStart);
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
break;
@@ -288,7 +283,7 @@ namespace FFXIVClassic_Map_Server
subpacket.DebugPrintSubPacket();
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
/*
//Is it a static actor? If not look in the player's instance
Actor updateOwnerActor = Server.GetStaticActors(player.GetActor().currentEventOwner);
if (updateOwnerActor == null)
@@ -301,8 +296,10 @@ namespace FFXIVClassic_Map_Server
if (updateOwnerActor == null)
break;
}
*/
player.GetActor().UpdateEvent(eventUpdate);
LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate);
//LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate);
break;
case 0x012F:

View File

@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.Actors
protected Dictionary<uint, Actor> mActorList = new Dictionary<uint, Actor>();
protected List<Actor>[,] mActorBlock;
Script areaScript;
LuaScript areaScript;
public Area(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
: base(id)

View File

@@ -181,6 +181,11 @@ namespace FFXIVClassic_Map_Server.Actors
return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
}
public string GetUniqueId()
{
return uniqueIdentifier;
}
public uint GetActorClassId()
{
return actorClassId;
@@ -296,7 +301,7 @@ namespace FFXIVClassic_Map_Server.Actors
public List<LuaParam> DoActorInit(Player player)
{
Script parent = null, child = null;
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
@@ -322,45 +327,37 @@ namespace FFXIVClassic_Map_Server.Actors
return lparams;
}
public void DoEventStart(Player player, EventStartPacket eventStart)
public Coroutine GetEventStartCoroutine(Player player)
{
Script parent = null, child = null;
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
if (parent == null)
if (parent == null && child == null)
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName()));
return;
return null;
}
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(this);
objects.Add(eventStart.triggerName);
if (eventStart.luaParams != null)
objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventStart.luaParams));
//Run Script
DynValue result;
Coroutine coroutine;
if (child != null && !child.Globals.Get("onEventStarted").IsNil())
result = child.Call(child.Globals["onEventStarted"], objects.ToArray());
coroutine = child.CreateCoroutine(child.Globals["onEventStarted"]).Coroutine;
else if (!parent.Globals.Get("onEventStarted").IsNil())
result = parent.Call(parent.Globals["onEventStarted"], objects.ToArray());
coroutine = parent.CreateCoroutine(parent.Globals["onEventStarted"]).Coroutine;
else
return;
return null;
return coroutine;
}
public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate)
{
Script parent = null, child = null;
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
@@ -394,7 +391,7 @@ namespace FFXIVClassic_Map_Server.Actors
internal void DoOnActorSpawn(Player player)
{
Script parent = null, child = null;
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");

View File

@@ -15,6 +15,8 @@ using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using MoonSharp.Interpreter;
using FFXIVClassic_Map_Server.packets.receive.events;
namespace FFXIVClassic_Map_Server.Actors
{
@@ -80,10 +82,7 @@ namespace FFXIVClassic_Map_Server.Actors
public uint currentEventOwner = 0;
public string currentEventName = "";
public uint currentCommand = 0;
public string currentCommandName = "";
public uint eventMenuId = 0;
public Coroutine currentEventRunning;
//Player Info
public uint[] timers = new uint[20];
@@ -1133,6 +1132,81 @@ namespace FFXIVClassic_Map_Server.Actors
QueuePacket(spacket);
}
public void StartEvent(Actor owner, EventStartPacket start)
{
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(this);
objects.Add(owner);
objects.Add(start.triggerName);
if (start.luaParams != null)
objects.AddRange(LuaUtils.CreateLuaParamObjectList(start.luaParams));
if (owner is Npc)
{
currentEventRunning = ((Npc)owner).GetEventStartCoroutine(this);
if (currentEventRunning != null)
{
try
{
currentEventRunning.Resume(objects.ToArray());
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.Message);
EndEvent();
}
}
else
{
EndEvent();
}
}
else
{
currentEventRunning = LuaEngine.DoActorOnEventStarted(this, owner, start);
if (currentEventRunning != null)
{
try
{
currentEventRunning.Resume(objects.ToArray());
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.Message);
EndEvent();
}
}
else
{
EndEvent();
}
}
}
public void UpdateEvent(EventUpdatePacket update)
{
if (currentEventRunning == null)
return;
if (currentEventRunning.State == CoroutineState.Suspended)
{
try
{
currentEventRunning.Resume(LuaUtils.CreateLuaParamObjectList(update.luaParams));
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.Message);
EndEvent();
}
}
}
public void KickEvent(Actor actor, string conditionName, params object[] parameters)
{
if (actor == null)
@@ -1165,29 +1239,9 @@ namespace FFXIVClassic_Map_Server.Actors
currentEventOwner = 0;
currentEventName = "";
eventMenuId = 0;
currentEventRunning = null;
}
public void EndCommand()
{
SubPacket p = EndEventPacket.BuildPacket(actorId, currentCommand, currentCommandName);
p.DebugPrintSubPacket();
QueuePacket(p);
currentCommand = 0;
currentCommandName = "";
}
public void SetCurrentMenuId(uint id)
{
eventMenuId = id;
}
public uint GetCurrentMenuId()
{
return eventMenuId;
}
public void SendInstanceUpdate()
{

View File

@@ -47,7 +47,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
break;
}
}
public bool IsClientConnectionsReady()
{
return (zoneConnection != null && chatConnection != null);
@@ -57,7 +57,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
{
zoneConnection.Disconnect();
chatConnection.Disconnect();
}
}
public bool IsDisconnected()
{
@@ -110,11 +110,11 @@ namespace FFXIVClassic_Map_Server.dataobjects
playerActor.moveState = moveState;
GetActor().zone.UpdateActorPosition(GetActor());
}
}
public void UpdateInstance(List<Actor> list)
{
{
List<BasePacket> basePackets = new List<BasePacket>();
List<SubPacket> RemoveActorSubpackets = new List<SubPacket>();
List<SubPacket> posUpdateSubpackets = new List<SubPacket>();
@@ -125,7 +125,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (!list.Contains(actorInstanceList[i]))
{
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
actorInstanceList.RemoveAt(i);
}
}
@@ -145,7 +145,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
{
GetActor().QueuePacket(actor.GetSpawnPackets(playerActor.actorId, 1));
GetActor().QueuePacket(actor.GetInitPackets(playerActor.actorId));
GetActor().QueuePacket(actor.GetSetEventStatusPackets(playerActor.actorId));
GetActor().QueuePacket(actor.GetSetEventStatusPackets(playerActor.actorId));
actorInstanceList.Add(actor);
if (actor is Npc)

View File

@@ -57,14 +57,8 @@ namespace FFXIVClassic_Map_Server.lua
return null;
}
public static void DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
{
if (target is Npc)
{
((Npc)target).DoEventStart(player, eventStart);
return;
}
public static Coroutine DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
{
string luaPath;
if (target is Command)
@@ -83,24 +77,17 @@ namespace FFXIVClassic_Map_Server.lua
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
return null;
//Have to Do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventStart.triggerName);
if (eventStart.luaParams != null)
objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventStart.luaParams));
//Run Script
if (!script.Globals.Get("onEventStarted").IsNil())
script.Call(script.Globals["onEventStarted"], objects.ToArray());
return script.CreateCoroutine(script.Globals["onEventStarted"]).Coroutine;
else
return null;
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
return null;
}
}