mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
# Conflicts: # FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs # FFXIVClassic Map Server/lua/LuaEngine.cs # data/scripts/global.lua
This commit is contained in:
@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.Actors
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protected Dictionary<uint, Actor> mActorList = new Dictionary<uint, Actor>();
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protected List<Actor>[,] mActorBlock;
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Script areaScript;
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LuaScript areaScript;
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public Area(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
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: base(id)
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@@ -181,6 +181,11 @@ namespace FFXIVClassic_Map_Server.Actors
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return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
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}
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public string GetUniqueId()
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{
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return uniqueIdentifier;
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}
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public uint GetActorClassId()
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{
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return actorClassId;
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@@ -296,7 +301,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public List<LuaParam> DoActorInit(Player player)
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{
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Script parent = null, child = null;
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LuaScript parent = null, child = null;
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if (File.Exists("./scripts/base/" + classPath + ".lua"))
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parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
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@@ -322,45 +327,37 @@ namespace FFXIVClassic_Map_Server.Actors
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return lparams;
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}
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public void DoEventStart(Player player, EventStartPacket eventStart)
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public Coroutine GetEventStartCoroutine(Player player)
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{
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Script parent = null, child = null;
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LuaScript parent = null, child = null;
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if (File.Exists("./scripts/base/" + classPath + ".lua"))
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parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
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if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
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child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
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if (parent == null)
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if (parent == null && child == null)
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{
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LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName()));
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return;
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return null;
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}
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//Have to do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(this);
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objects.Add(eventStart.triggerName);
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if (eventStart.luaParams != null)
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objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventStart.luaParams));
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//Run Script
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DynValue result;
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Coroutine coroutine;
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if (child != null && !child.Globals.Get("onEventStarted").IsNil())
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result = child.Call(child.Globals["onEventStarted"], objects.ToArray());
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coroutine = child.CreateCoroutine(child.Globals["onEventStarted"]).Coroutine;
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else if (!parent.Globals.Get("onEventStarted").IsNil())
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result = parent.Call(parent.Globals["onEventStarted"], objects.ToArray());
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coroutine = parent.CreateCoroutine(parent.Globals["onEventStarted"]).Coroutine;
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else
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return;
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return null;
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return coroutine;
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}
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public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate)
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{
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Script parent = null, child = null;
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LuaScript parent = null, child = null;
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if (File.Exists("./scripts/base/" + classPath + ".lua"))
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parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
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@@ -394,7 +391,7 @@ namespace FFXIVClassic_Map_Server.Actors
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internal void DoOnActorSpawn(Player player)
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{
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Script parent = null, child = null;
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LuaScript parent = null, child = null;
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if (File.Exists("./scripts/base/" + classPath + ".lua"))
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parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
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@@ -15,6 +15,8 @@ using FFXIVClassic_Map_Server.packets.send.player;
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using FFXIVClassic_Map_Server.utils;
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using System;
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using System.Collections.Generic;
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using MoonSharp.Interpreter;
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using FFXIVClassic_Map_Server.packets.receive.events;
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namespace FFXIVClassic_Map_Server.Actors
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{
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@@ -80,10 +82,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public uint currentEventOwner = 0;
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public string currentEventName = "";
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public uint currentCommand = 0;
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public string currentCommandName = "";
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public uint eventMenuId = 0;
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public Coroutine currentEventRunning;
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//Player Info
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public uint[] timers = new uint[20];
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@@ -1133,6 +1132,81 @@ namespace FFXIVClassic_Map_Server.Actors
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QueuePacket(spacket);
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}
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public void StartEvent(Actor owner, EventStartPacket start)
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{
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//Have to do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(this);
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objects.Add(owner);
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objects.Add(start.triggerName);
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if (start.luaParams != null)
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objects.AddRange(LuaUtils.CreateLuaParamObjectList(start.luaParams));
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if (owner is Npc)
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{
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currentEventRunning = ((Npc)owner).GetEventStartCoroutine(this);
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if (currentEventRunning != null)
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{
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try
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{
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currentEventRunning.Resume(objects.ToArray());
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}
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catch (ScriptRuntimeException e)
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{
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Program.Log.Error("[LUA] {0}", e.Message);
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EndEvent();
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}
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}
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else
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{
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EndEvent();
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}
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}
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else
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{
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currentEventRunning = LuaEngine.DoActorOnEventStarted(this, owner, start);
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if (currentEventRunning != null)
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{
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try
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{
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currentEventRunning.Resume(objects.ToArray());
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}
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catch (ScriptRuntimeException e)
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{
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Program.Log.Error("[LUA] {0}", e.Message);
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EndEvent();
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}
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}
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else
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{
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EndEvent();
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}
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}
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}
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public void UpdateEvent(EventUpdatePacket update)
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{
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if (currentEventRunning == null)
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return;
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if (currentEventRunning.State == CoroutineState.Suspended)
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{
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try
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{
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currentEventRunning.Resume(LuaUtils.CreateLuaParamObjectList(update.luaParams));
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}
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catch (ScriptRuntimeException e)
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{
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Program.Log.Error("[LUA] {0}", e.Message);
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EndEvent();
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}
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}
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}
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public void KickEvent(Actor actor, string conditionName, params object[] parameters)
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{
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if (actor == null)
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@@ -1165,29 +1239,9 @@ namespace FFXIVClassic_Map_Server.Actors
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currentEventOwner = 0;
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currentEventName = "";
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eventMenuId = 0;
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currentEventRunning = null;
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}
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public void EndCommand()
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{
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SubPacket p = EndEventPacket.BuildPacket(actorId, currentCommand, currentCommandName);
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p.DebugPrintSubPacket();
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QueuePacket(p);
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currentCommand = 0;
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currentCommandName = "";
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}
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public void SetCurrentMenuId(uint id)
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{
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eventMenuId = id;
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}
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public uint GetCurrentMenuId()
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{
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return eventMenuId;
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}
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public void SendInstanceUpdate()
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{
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