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Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled.
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@@ -21,7 +21,7 @@ function main(thisDirector)
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if (members ~= nil and #members ~= 0) then
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player = members[0];
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player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..."
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false));
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.plateId, guildleveData.borderId, false));
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end
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wait(3);
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