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	Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled.
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		| @@ -21,7 +21,7 @@ function main(thisDirector) | ||||
| 	if (members ~= nil and #members ~= 0) then | ||||
| 		player = members[0]; | ||||
| 		player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..." | ||||
| 		player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false)); | ||||
| 		player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.plateId, guildleveData.borderId, false)); | ||||
| 	end | ||||
|  | ||||
| 	wait(3); | ||||
|   | ||||
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