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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled.
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@@ -48,7 +48,7 @@ namespace Meteor.Map.Actors
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protected int halfWidth, halfHeight;
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private Dictionary<uint, Director> currentDirectors = new Dictionary<uint, Director>();
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private Object directorLock = new Object();
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private object directorLock = new object();
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private uint directorIdCount = 0;
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protected Director mWeatherDirector;
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@@ -77,7 +77,7 @@ namespace Meteor.Map.Actors
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this.displayNameId = 0;
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this.customDisplayName = "_areaMaster";
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this.actorName = String.Format("_areaMaster@{0:X5}", id << 8);
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this.actorName = string.Format("_areaMaster@{0:X5}", id << 8);
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this.classPath = classPath;
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this.className = classPath.Substring(classPath.LastIndexOf("/") + 1);
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@@ -611,7 +611,7 @@ namespace Meteor.Map.Actors
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public Director CreateGuildleveDirector(uint glid, byte difficulty, Player owner, params object[] args)
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{
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String directorScriptPath = "";
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string directorScriptPath = "";
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uint type = Server.GetGuildleveGamedata(glid).plateId;
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@@ -677,6 +677,11 @@ namespace Meteor.Map.Actors
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return null;
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}
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public ushort GetCurrentMusic()
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{
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return bgmDay;
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}
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public override void Update(DateTime tick)
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{
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lock (mActorList)
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@@ -691,6 +696,5 @@ namespace Meteor.Map.Actors
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}
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}
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}
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}
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}
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