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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
stubbed some more functions from kj's ai stuff
- fixed some typos - cleaned some debug code
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@@ -533,11 +533,11 @@ namespace FFXIVClassic_Map_Server.lua
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LuaParam.Insert(1, i - (playerNull ? 2 : 0));
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// run the script
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script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
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//script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
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//Coroutine coroutine = script.CreateCoroutine(script.Globals["onTrigger"]).Coroutine;
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//DynValue value = coroutine.Resume(LuaParam.ToArray());
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//GetInstance().ResolveResume(player, coroutine, value);
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Coroutine coroutine = script.CreateCoroutine(script.Globals["onTrigger"]).Coroutine;
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DynValue value = coroutine.Resume(LuaParam.ToArray());
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GetInstance().ResolveResume(player, coroutine, value);
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return;
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}
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}
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