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Implemented actor instancing, as well as automatic name generation for NPCs.
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36
FFXIVClassic Map Server/actors/area/SpawnLocation.cs
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36
FFXIVClassic Map Server/actors/area/SpawnLocation.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.area
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{
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class SpawnLocation
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{
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public uint classId;
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public uint zoneId;
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public string privAreaName;
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public uint privAreaLevel;
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public float x;
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public float y;
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public float z;
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public float rot;
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public ushort state;
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public uint animId;
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public SpawnLocation(uint classId, uint zoneId, string privAreaName, uint privAreaLevel, float x, float y, float z, float rot, ushort state, uint animId)
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{
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this.classId = classId;
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this.zoneId = zoneId;
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this.privAreaName = privAreaName;
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this.privAreaLevel = privAreaLevel;
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this.x = x;
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this.y = y;
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this.z = z;
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this.rot = rot;
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this.state = state;
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this.animId = animId;
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}
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}
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}
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