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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Implemented actor instancing, as well as automatic name generation for NPCs.
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@@ -1,4 +1,7 @@
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Lobby_Server;
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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@@ -11,7 +14,7 @@ using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.area
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{
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class Zone : Area
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{
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{
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Dictionary<string, Dictionary<uint, PrivateArea>> privateAreas = new Dictionary<string, Dictionary<uint, PrivateArea>>();
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public Zone(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
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@@ -54,5 +57,40 @@ namespace FFXIVClassic_Map_Server.actors.area
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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public void addSpawnLocation(SpawnLocation spawn)
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{
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//Is it in a private area?
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if (!spawn.privAreaName.Equals(""))
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{
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if (privateAreas.ContainsKey(spawn.privAreaName))
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{
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Dictionary<uint, PrivateArea> levels = privateAreas[spawn.privAreaName];
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if (levels.ContainsKey(spawn.privAreaLevel))
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levels[spawn.privAreaLevel].addSpawnLocation(spawn);
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else
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Log.error(String.Format("Tried to add a spawn location to non-existing private area level \"{0}\" in area {1} in zone {2}", spawn.privAreaName, spawn.privAreaLevel, zoneName));
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}
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else
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Log.error(String.Format("Tried to add a spawn location to non-existing private area \"{0}\" in zone {1}", spawn.privAreaName, zoneName));
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}
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else
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mSpawnLocations.Add(spawn);
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}
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public void spawnAllActors(bool doPrivAreas)
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{
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foreach (SpawnLocation spawn in mSpawnLocations)
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spawnActor(spawn);
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if (doPrivAreas)
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{
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foreach (Dictionary<uint, PrivateArea> areas in privateAreas.Values)
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{
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foreach (PrivateArea pa in areas.Values)
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pa.spawnAllActors();
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}
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}
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}
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}
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}
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