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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added retainer inventory code. Renamed CURRENCY inv type to CURRENCY_CRYSTALS so I don't forget.
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@@ -12,45 +12,50 @@ namespace FFXIVClassic_Map_Server.actors.chara.npc
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{
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class Retainer : Npc
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{
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Player player;
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public const int MAXSIZE_INVENTORY_NORMAL = 150;
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public const int MAXSIZE_INVENTORY_CURRANCY = 320;
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public const int MAXSIZE_INVENTORY_BAZAAR = 10;
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public Retainer(string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
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: base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName)
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private uint retainerId;
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private Player ownerPlayer;
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private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
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public Retainer(uint retainerId, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
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: base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, null)
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{
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this.player = player;
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this.retainerId = retainerId;
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this.ownerPlayer = player;
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this.actorName = String.Format("_rtnre{0:x7}", actorId);
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inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
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inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
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inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
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inventories[Inventory.NORMAL].InitList(Database.GetInventory(this, Inventory.NORMAL));
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inventories[Inventory.CURRENCY_CRYSTALS].InitList(Database.GetInventory(this, Inventory.CURRENCY_CRYSTALS));
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inventories[Inventory.BAZAAR].InitList(Database.GetInventory(this, Inventory.BAZAAR));
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}
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public void SendBazaarItems(Player player)
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public Inventory GetInventory(ushort type)
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{
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Inventory bazaar = new Inventory(this, 150, (ushort)0);
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bazaar.AddItem(1000001);
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bazaar.AddItem(3020517);
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player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
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bazaar.SendFullInventory(player);
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player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
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if (inventories.ContainsKey(type))
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return inventories[type];
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else
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return null;
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}
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public void SendStorageItems(Player player)
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{
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Inventory storage = new Inventory(this, 10, Inventory.CURRENCY);
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storage.AddItem(1000001);
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storage.AddItem(3020519);
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public void SendFullRetainerInventory(Player player)
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{
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player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
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storage.SendFullInventory(player);
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inventories[Inventory.NORMAL].SendFullInventory(player);
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inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(player);
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inventories[Inventory.BAZAAR].SendFullInventory(player);
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player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
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}
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public void SendHuhItems(Player player)
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public uint getRetainerId()
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{
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Inventory storage = new Inventory(this, 20, 7);
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storage.AddItem(1000003);
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storage.AddItem(1000016);
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player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
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storage.SendFullInventory(player);
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player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
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return retainerId;
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}
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}
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}
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