Added retainer inventory code. Renamed CURRENCY inv type to CURRENCY_CRYSTALS so I don't forget.

This commit is contained in:
Filip Maj 2017-09-09 14:11:35 -04:00
parent 52c707d66e
commit 64006d2351
5 changed files with 251 additions and 70 deletions

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@ -11,6 +11,7 @@ using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.actors.chara.player; using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.packets.receive.supportdesk; using FFXIVClassic_Map_Server.packets.receive.supportdesk;
using FFXIVClassic_Map_Server.actors.chara.npc;
namespace FFXIVClassic_Map_Server namespace FFXIVClassic_Map_Server
{ {
@ -1076,7 +1077,7 @@ namespace FFXIVClassic_Map_Server
player.GetInventory(Inventory.NORMAL).InitList(GetInventory(player, 0, Inventory.NORMAL)); player.GetInventory(Inventory.NORMAL).InitList(GetInventory(player, 0, Inventory.NORMAL));
player.GetInventory(Inventory.KEYITEMS).InitList(GetInventory(player, 0, Inventory.KEYITEMS)); player.GetInventory(Inventory.KEYITEMS).InitList(GetInventory(player, 0, Inventory.KEYITEMS));
player.GetInventory(Inventory.CURRENCY).InitList(GetInventory(player, 0, Inventory.CURRENCY)); player.GetInventory(Inventory.CURRENCY_CRYSTALS).InitList(GetInventory(player, 0, Inventory.CURRENCY_CRYSTALS));
player.GetInventory(Inventory.BAZAAR).InitList(GetInventory(player, 0, Inventory.BAZAAR)); player.GetInventory(Inventory.BAZAAR).InitList(GetInventory(player, 0, Inventory.BAZAAR));
player.GetInventory(Inventory.MELDREQUEST).InitList(GetInventory(player, 0, Inventory.MELDREQUEST)); player.GetInventory(Inventory.MELDREQUEST).InitList(GetInventory(player, 0, Inventory.MELDREQUEST));
player.GetInventory(Inventory.LOOT).InitList(GetInventory(player, 0, Inventory.LOOT)); player.GetInventory(Inventory.LOOT).InitList(GetInventory(player, 0, Inventory.LOOT));
@ -1283,6 +1284,79 @@ namespace FFXIVClassic_Map_Server
return items; return items;
} }
public static List<InventoryItem> GetInventory(Retainer retainer, uint type)
{
List<InventoryItem> items = new List<InventoryItem>();
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
serverItemId,
itemId,
quantity,
itemType,
quality,
durability,
spiritBind,
materia1,
materia2,
materia3,
materia4,
materia5
FROM retainers_inventory
INNER JOIN server_items ON serverItemId = server_items.id
WHERE retainerId = @retainerId AND inventoryType = @type";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
cmd.Parameters.AddWithValue("@type", type);
ushort slot = 0;
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint uniqueId = reader.GetUInt32("serverItemId");
uint itemId = reader.GetUInt32("itemId");
int quantity = reader.GetInt32("quantity");
byte itemType = reader.GetByte("itemType");
byte qualityNumber = reader.GetByte("quality");
int durability = reader.GetInt32("durability");
ushort spiritBind = reader.GetUInt16("spiritBind");
byte materia1 = reader.GetByte("materia1");
byte materia2 = reader.GetByte("materia2");
byte materia3 = reader.GetByte("materia3");
byte materia4 = reader.GetByte("materia4");
byte materia5 = reader.GetByte("materia5");
InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, itemType, qualityNumber, durability, spiritBind, materia1, materia2, materia3, materia4, materia5);
item.slot = slot;
slot++;
items.Add(item);
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
return items;
}
public static InventoryItem CreateItem(uint itemId, int quantity, byte quality, byte itemType, int durability) public static InventoryItem CreateItem(uint itemId, int quantity, byte quality, byte itemType, int durability)
{ {
InventoryItem insertedItem = null; InventoryItem insertedItem = null;
@ -1425,6 +1499,105 @@ namespace FFXIVClassic_Map_Server
} }
public static void AddItem(Retainer retainer, InventoryItem addedItem, uint type)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
INSERT INTO retainers_inventory
(retainerId, inventoryType, serverItemId, quantity)
VALUES
(@retainerId, @inventoryType, @serverItemId, @quantity)
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@serverItemId", addedItem.uniqueId);
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
cmd.Parameters.AddWithValue("@inventoryType", type);
cmd.Parameters.AddWithValue("@quantity", addedItem.quantity);
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static void SetQuantity(Retainer retainer, ulong serverItemId, int quantity)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
UPDATE retainers_inventory
SET quantity = @quantity
WHERE retainerId = @retainerId and serverItemId = @serverItemId;
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
cmd.Parameters.AddWithValue("@serverItemId", serverItemId);
cmd.Parameters.AddWithValue("@quantity", quantity);
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static void RemoveItem(Retainer retainer, ulong serverItemId)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
DELETE FROM retainers_inventory
WHERE retainerId = @retainerId and serverItemId = @serverItemId;
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
cmd.Parameters.AddWithValue("@serverItemId", serverItemId);
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static SubPacket GetLatestAchievements(Player player) public static SubPacket GetLatestAchievements(Player player)
{ {
uint[] latestAchievements = new uint[5]; uint[] latestAchievements = new uint[5];
@ -1897,9 +2070,9 @@ namespace FFXIVClassic_Map_Server
} }
public static Tuple<uint, uint, string> GetRetainer(Player player, int retainerIndex) public static Retainer LoadRetainer(Player player, int retainerIndex)
{ {
Tuple<uint, uint, string> data = null; Retainer retainer = null;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{ {
@ -1926,7 +2099,11 @@ namespace FFXIVClassic_Map_Server
uint retainerId = reader.GetUInt32("retainerId"); uint retainerId = reader.GetUInt32("retainerId");
string name = reader.GetString("name"); string name = reader.GetString("name");
uint actorClassId = reader.GetUInt32("actorClassId"); uint actorClassId = reader.GetUInt32("actorClassId");
data = new Tuple<uint, uint, string>(retainerId, actorClassId, name);
ActorClass actorClass = Server.GetWorldManager().GetActorClass(actorClassId);
retainer = new Retainer(retainerId, actorClass, player, 0, 0, 0, 0);
retainer.LoadEventConditions(actorClass.eventConditions);
} }
} }
@ -1940,7 +2117,7 @@ namespace FFXIVClassic_Map_Server
conn.Dispose(); conn.Dispose();
} }
return data; return retainer;
} }
} }

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@ -12,45 +12,50 @@ namespace FFXIVClassic_Map_Server.actors.chara.npc
{ {
class Retainer : Npc class Retainer : Npc
{ {
Player player; public const int MAXSIZE_INVENTORY_NORMAL = 150;
public const int MAXSIZE_INVENTORY_CURRANCY = 320;
public const int MAXSIZE_INVENTORY_BAZAAR = 10;
public Retainer(string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot) private uint retainerId;
: base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName) private Player ownerPlayer;
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
public Retainer(uint retainerId, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
: base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, null)
{ {
this.player = player; this.retainerId = retainerId;
this.ownerPlayer = player;
this.actorName = String.Format("_rtnre{0:x7}", actorId); this.actorName = String.Format("_rtnre{0:x7}", actorId);
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
inventories[Inventory.NORMAL].InitList(Database.GetInventory(this, Inventory.NORMAL));
inventories[Inventory.CURRENCY_CRYSTALS].InitList(Database.GetInventory(this, Inventory.CURRENCY_CRYSTALS));
inventories[Inventory.BAZAAR].InitList(Database.GetInventory(this, Inventory.BAZAAR));
} }
public void SendBazaarItems(Player player) public Inventory GetInventory(ushort type)
{ {
Inventory bazaar = new Inventory(this, 150, (ushort)0); if (inventories.ContainsKey(type))
bazaar.AddItem(1000001); return inventories[type];
bazaar.AddItem(3020517); else
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId)); return null;
bazaar.SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
} }
public void SendStorageItems(Player player) public void SendFullRetainerInventory(Player player)
{ {
Inventory storage = new Inventory(this, 10, Inventory.CURRENCY);
storage.AddItem(1000001);
storage.AddItem(3020519);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId)); player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
storage.SendFullInventory(player); inventories[Inventory.NORMAL].SendFullInventory(player);
inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(player);
inventories[Inventory.BAZAAR].SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
} }
public void SendHuhItems(Player player) public uint getRetainerId()
{ {
Inventory storage = new Inventory(this, 20, 7); return retainerId;
storage.AddItem(1000003); }
storage.AddItem(1000016);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
storage.SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
} }
} }

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@ -13,19 +13,16 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{ {
class Inventory class Inventory
{ {
public const ushort NORMAL = 0x0000; //Max 0xC8 public const ushort NORMAL = 0; //Max 0xC8
public const ushort TRADE = 0x0001; //Max 0x96 public const ushort TRADE = 1; //Max 0x96
public const ushort LOOT = 0x0004; //Max 0xA public const ushort LOOT = 4; //Max 0xA
public const ushort MELDREQUEST = 0x0005; //Max 0x04 public const ushort MELDREQUEST = 5; //Max 0x04
public const ushort BAZAAR = 0x0007; //Max 0x0A public const ushort BAZAAR = 7; //Max 0x0A
public const ushort RETAINER_BAZAAR = 0x0008; //???? public const ushort CURRENCY_CRYSTALS = 99; //Max 0x140
public const ushort CURRENCY = 0x0063; //Max 0x140 public const ushort KEYITEMS = 100; //Max 0x500
public const ushort KEYITEMS = 0x0064; //Max 0x500
public const ushort EQUIPMENT = 0x00FE; //Max 0x23 public const ushort EQUIPMENT = 0x00FE; //Max 0x23
public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23 public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23
private int endOfListIndex = 0;
private Character owner; private Character owner;
private ushort inventoryCapacity; private ushort inventoryCapacity;
private ushort inventoryCode; private ushort inventoryCode;
@ -33,6 +30,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
private InventoryItem[] list; private InventoryItem[] list;
private bool[] isDirty; private bool[] isDirty;
private int endOfListIndex = 0;
public Inventory(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false) public Inventory(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false)
{ {
owner = ownerPlayer; owner = ownerPlayer;
@ -281,7 +280,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity); DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
isDirty[slot] = true; isDirty[slot] = true;
SendUpdatePackets((Player)owner); SendUpdatePackets();
} }
} }
@ -431,9 +430,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (owner is Player) if (owner is Player)
Database.AddItem((Player)owner, addedItem, inventoryCode); Database.AddItem((Player)owner, addedItem, inventoryCode);
else if (owner is Retainer) else if (owner is Retainer)
{ Database.AddItem((Retainer)owner, addedItem, inventoryCode);
}
} }
private void DoDatabaseQuantity(ulong itemDBId, int quantity) private void DoDatabaseQuantity(ulong itemDBId, int quantity)
@ -444,9 +441,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (owner is Player) if (owner is Player)
Database.SetQuantity((Player)owner, itemDBId, inventoryCode); Database.SetQuantity((Player)owner, itemDBId, inventoryCode);
else if (owner is Retainer) else if (owner is Retainer)
{ Database.SetQuantity((Retainer)owner, itemDBId, inventoryCode);
}
} }
private void DoDatabaseRemove(ulong itemDBId) private void DoDatabaseRemove(ulong itemDBId)
@ -457,18 +452,18 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (owner is Player) if (owner is Player)
Database.RemoveItem((Player)owner, itemDBId); Database.RemoveItem((Player)owner, itemDBId);
else if (owner is Retainer) else if (owner is Retainer)
{ Database.RemoveItem((Retainer)owner, itemDBId);
}
} }
private void SendUpdatePackets() private void SendUpdatePackets()
{ {
if (owner is Player) if (owner is Player)
SendUpdatePackets((Player)owner); {
SendUpdatePackets((Player)owner, true);
}
} }
private void SendUpdatePackets(Player player) public void SendUpdatePackets(Player player, bool doneImmediate = false)
{ {
List<InventoryItem> items = new List<InventoryItem>(); List<InventoryItem> items = new List<InventoryItem>();
List<ushort> slotsToRemove = new List<ushort>(); List<ushort> slotsToRemove = new List<ushort>();
@ -487,7 +482,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
slotsToRemove.Add((ushort)i); slotsToRemove.Add((ushort)i);
} }
Array.Clear(isDirty, 0, isDirty.Length); if (doneImmediate)
DoneSendUpdate();
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode)); player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
@ -498,6 +494,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
} }
public void DoneSendUpdate()
{
Array.Clear(isDirty, 0, isDirty.Length);
}
#endregion #endregion
#region Inventory Utils #region Inventory Utils

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@ -161,7 +161,7 @@ namespace FFXIVClassic_Map_Server.Actors
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL); inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS); inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY); inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST); inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR); inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT); inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
@ -535,7 +535,7 @@ namespace FFXIVClassic_Map_Server.Actors
#region Inventory & Equipment #region Inventory & Equipment
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId)); QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
inventories[Inventory.NORMAL].SendFullInventory(this); inventories[Inventory.NORMAL].SendFullInventory(this);
inventories[Inventory.CURRENCY].SendFullInventory(this); inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
inventories[Inventory.KEYITEMS].SendFullInventory(this); inventories[Inventory.KEYITEMS].SendFullInventory(this);
inventories[Inventory.BAZAAR].SendFullInventory(this); inventories[Inventory.BAZAAR].SendFullInventory(this);
inventories[Inventory.MELDREQUEST].SendFullInventory(this); inventories[Inventory.MELDREQUEST].SendFullInventory(this);
@ -1048,8 +1048,8 @@ namespace FFXIVClassic_Map_Server.Actors
public int GetCurrentGil() public int GetCurrentGil()
{ {
if (GetInventory(Inventory.CURRENCY).HasItem(1000001)) if (GetInventory(Inventory.CURRENCY_CRYSTALS).HasItem(1000001))
return GetInventory(Inventory.CURRENCY).GetItemByCatelogId(1000001).quantity; return GetInventory(Inventory.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
else else
return 0; return 0;
} }
@ -1745,20 +1745,16 @@ namespace FFXIVClassic_Map_Server.Actors
public Retainer SpawnMyRetainer(Npc bell, int retainerIndex) public Retainer SpawnMyRetainer(Npc bell, int retainerIndex)
{ {
Tuple<uint, uint, string> retainerData = Database.GetRetainer(this, retainerIndex); Retainer retainer = Database.LoadRetainer(this, retainerIndex);
ActorClass actorClass = Server.GetWorldManager().GetActorClass(retainerData.Item2);
if (actorClass == null)
return null;
float distance = (float)Math.Sqrt(((positionX - bell.positionX) * (positionX - bell.positionX)) + ((positionZ - bell.positionZ) * (positionZ - bell.positionZ))); float distance = (float)Math.Sqrt(((positionX - bell.positionX) * (positionX - bell.positionX)) + ((positionZ - bell.positionZ) * (positionZ - bell.positionZ)));
float posX = bell.positionX - ((-1.0f * (bell.positionX - positionX)) / distance); float posX = bell.positionX - ((-1.0f * (bell.positionX - positionX)) / distance);
float posZ = bell.positionZ - ((-1.0f * (bell.positionZ - positionZ)) / distance); float posZ = bell.positionZ - ((-1.0f * (bell.positionZ - positionZ)) / distance);
Retainer retainer = new Retainer(retainerData.Item3, actorClass, this, posX, bell.positionY, positionZ, (float)Math.Atan2(positionX - posX, positionZ - posZ)); retainer.positionX = posX;
retainer.positionY = positionY;
retainer.LoadEventConditions(actorClass.eventConditions); retainer.positionZ = posZ;
retainer.rotation = (float)Math.Atan2(positionX - posX, positionZ - posZ);
retainerMeetingGroup = new RetainerMeetingRelationGroup(5555, this, retainer); retainerMeetingGroup = new RetainerMeetingRelationGroup(5555, this, retainer);
retainerMeetingGroup.SendGroupPackets(playerSession); retainerMeetingGroup.SendGroupPackets(playerSession);

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@ -118,6 +118,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
QueuePacket(actor.GetInitPackets()); QueuePacket(actor.GetInitPackets());
QueuePacket(actor.GetSetEventStatusPackets()); QueuePacket(actor.GetSetEventStatusPackets());
actorInstanceList.Add(actor); actorInstanceList.Add(actor);
((Npc)actor).DoOnActorSpawn(playerActor);
playerActor.sentRetainerSpawn = true; playerActor.sentRetainerSpawn = true;
} }