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Added scripts for the inn keepers. Added default event conditions to almost all actors. Updated sql for actorClass, spawnLocations, and new zoneEntrances.
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19
data/scripts/commands/PartyInviteCommand.lua
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19
data/scripts/commands/PartyInviteCommand.lua
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--[[
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PartyInviteCommand Script
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Handles what happens when you invite
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--]]
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function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId)
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if (name ~= nil) then
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getWorldManager():CreateInvitePartyGroup(player, name);
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elseif (actorId ~= nil) then
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getWorldManager():CreateInvitePartyGroup(player, actorId);
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end
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player:endCommand();
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end
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