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	Added scripts for the inn keepers. Added default event conditions to almost all actors. Updated sql for actorClass, spawnLocations, and new zoneEntrances.
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								data/scripts/commands/PartyInviteCommand.lua
									
									
									
									
									
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								data/scripts/commands/PartyInviteCommand.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| --[[ | ||||
|  | ||||
| PartyInviteCommand Script | ||||
|  | ||||
| Handles what happens when you invite | ||||
|  | ||||
| --]] | ||||
|  | ||||
| function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId) | ||||
|  | ||||
| 	if (name ~= nil) then | ||||
| 		getWorldManager():CreateInvitePartyGroup(player, name); | ||||
| 	elseif (actorId ~= nil) then | ||||
| 		getWorldManager():CreateInvitePartyGroup(player, actorId); | ||||
| 	end | ||||
| 	 | ||||
| 	player:endCommand(); | ||||
| 	 | ||||
| end | ||||
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