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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added scripts for the inn keepers. Added default event conditions to almost all actors. Updated sql for actorClass, spawnLocations, and new zoneEntrances.
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31
data/scripts/directors1/openingDire_ocn0Btl02_04@0C100.lua
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31
data/scripts/directors1/openingDire_ocn0Btl02_04@0C100.lua
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require("/quests/man/man0l0")
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function onEventStarted(player, actor, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
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--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
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end
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function onEventUpdate(player, npc, resultId)
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player:endEvent();
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end
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function onTalked(player, npc)
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man0l0Quest = player:getQuest("Man0l0");
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if (man0l0Quest ~= nil) then
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if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
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doorNpc = getWorldManager():GetActorInWorld(1090025);
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player:setEventStatus(doorNpc, "pushDefault", true, 0x2);
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doorNpc:setQuestGraphic(player, 0x3);
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end
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end
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end
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