Added scripts for the inn keepers. Added default event conditions to almost all actors. Updated sql for actorClass, spawnLocations, and new zoneEntrances.

This commit is contained in:
Filip Maj
2016-06-12 21:30:47 -04:00
parent 5723f77b1f
commit 65389e3362
106 changed files with 776 additions and 750 deletions

View File

@@ -0,0 +1,25 @@
function onEventStarted(player, actor, triggerName)
man0u0Quest = getStaticActor("Man0u0");
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003");
--player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004");
end
function onEventUpdate(player, npc, resultId)
--man0l0Quest = getStaticActor("Man0l0");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
player:endEvent();
end
function onCommand(player, command)
--Check command if ActivateCommand
--player:kickEvent(player:getDirector(), "noticeEvent");
--player:endCommand();
end