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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed infinite loop with DoBattleAction. Added some casting logic.
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@@ -197,7 +197,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (actions.Length - currentIndex >= 18)
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BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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else if (actions.Length - currentIndex >= 1)
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else if (actions.Length - currentIndex > 1)
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BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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else if (actions.Length - currentIndex == 1)
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{
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@@ -218,7 +218,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (actions.Count - currentIndex >= 18)
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BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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else if (actions.Count - currentIndex >= 1)
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else if (actions.Count - currentIndex > 1)
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BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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else if (actions.Count - currentIndex == 1)
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{
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@@ -86,7 +86,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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return (BattleCommand)MemberwiseClone();
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}
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public bool IsSpell()
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{
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return mpCost != 0 || castTimeSeconds != 0;
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@@ -55,18 +55,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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float[] baseCastDuration = { 1.0f, 0.25f };
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float spellSpeed = spell.castTimeSeconds;
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List<SubPacket> packets = new List<SubPacket>();
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// command casting duration
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if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
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{
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// todo: modify spellSpeed based on modifiers and stuff
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// ((Player)owner).SendStartCastBar(spell.id, Utils.UnixTimeStampUTC(DateTime.Now.AddSeconds(spellSpeed)));
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((Player)owner).SendStartCastbar(spell.id, Utils.UnixTimeStampUTC(DateTime.Now.AddSeconds(spellSpeed)));
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owner.DoBattleAction(spell.id, spell.battleAnimation, new BattleAction(target.actorId, 30128, 1, 0, 1)); //You begin casting (6F000002: BLM, 6F000003: WHM)
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}
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// todo: change
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owner.zone.BroadcastPacketsAroundActor(owner, packets);
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}
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}
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@@ -106,6 +103,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void OnComplete()
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{
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if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
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{
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((Player)owner).SendEndCastbar();
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}
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spell.targetFind.FindWithinArea(target, spell.validTarget);
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isCompleted = true;
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@@ -115,14 +117,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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var i = 0;
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foreach (var chara in targets)
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{
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var action = new BattleAction(target.actorId, spell.worldMasterTextId, spell.effectAnimation, 0, (byte) HitDirection.None, 1);
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var action = new BattleAction(target.actorId, spell.worldMasterTextId, spell.battleAnimation, 0, (byte) HitDirection.None, 1);
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action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicFinish", owner, chara, spell, action);
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actions[i++] = action;
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//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
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actions[i++] = action;
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}
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owner.DoBattleAction(spell.id, spell.effectAnimation, actions);
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owner.DoBattleAction(spell.id, spell.battleAnimation, actions);
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}
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public override void TryInterrupt()
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@@ -164,12 +164,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void Cleanup()
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{
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// command casting duration
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var packets = new List<SubPacket>();
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if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
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{
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// ((Player)owner).SendStartCastBar(0, 0);
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}
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owner.zone.BroadcastPacketsAroundActor(owner, packets);
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//var packets = new List<SubPacket>();
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//owner.zone.BroadcastPacketsAroundActor(owner, packets);
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}
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public BattleCommand GetSpell()
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