mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Fixed infinite loop with DoBattleAction. Added some casting logic.
This commit is contained in:
parent
d81832f256
commit
67485eafc0
@ -197,7 +197,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (actions.Length - currentIndex >= 18)
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BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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else if (actions.Length - currentIndex >= 1)
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else if (actions.Length - currentIndex > 1)
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BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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else if (actions.Length - currentIndex == 1)
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{
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@ -218,7 +218,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (actions.Count - currentIndex >= 18)
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BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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else if (actions.Count - currentIndex >= 1)
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else if (actions.Count - currentIndex > 1)
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BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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else if (actions.Count - currentIndex == 1)
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{
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@ -86,7 +86,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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return (BattleCommand)MemberwiseClone();
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}
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public bool IsSpell()
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{
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return mpCost != 0 || castTimeSeconds != 0;
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@ -55,18 +55,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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float[] baseCastDuration = { 1.0f, 0.25f };
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float spellSpeed = spell.castTimeSeconds;
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List<SubPacket> packets = new List<SubPacket>();
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// command casting duration
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if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
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{
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// todo: modify spellSpeed based on modifiers and stuff
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// ((Player)owner).SendStartCastBar(spell.id, Utils.UnixTimeStampUTC(DateTime.Now.AddSeconds(spellSpeed)));
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((Player)owner).SendStartCastbar(spell.id, Utils.UnixTimeStampUTC(DateTime.Now.AddSeconds(spellSpeed)));
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owner.DoBattleAction(spell.id, spell.battleAnimation, new BattleAction(target.actorId, 30128, 1, 0, 1)); //You begin casting (6F000002: BLM, 6F000003: WHM)
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}
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// todo: change
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owner.zone.BroadcastPacketsAroundActor(owner, packets);
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}
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}
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@ -106,6 +103,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void OnComplete()
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{
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if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
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{
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((Player)owner).SendEndCastbar();
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}
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spell.targetFind.FindWithinArea(target, spell.validTarget);
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isCompleted = true;
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@ -115,14 +117,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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var i = 0;
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foreach (var chara in targets)
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{
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var action = new BattleAction(target.actorId, spell.worldMasterTextId, spell.effectAnimation, 0, (byte) HitDirection.None, 1);
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var action = new BattleAction(target.actorId, spell.worldMasterTextId, spell.battleAnimation, 0, (byte) HitDirection.None, 1);
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action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicFinish", owner, chara, spell, action);
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actions[i++] = action;
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//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
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actions[i++] = action;
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}
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owner.DoBattleAction(spell.id, spell.effectAnimation, actions);
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owner.DoBattleAction(spell.id, spell.battleAnimation, actions);
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}
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public override void TryInterrupt()
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@ -164,12 +164,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void Cleanup()
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{
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// command casting duration
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var packets = new List<SubPacket>();
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if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
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{
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// ((Player)owner).SendStartCastBar(0, 0);
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}
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owner.zone.BroadcastPacketsAroundActor(owner, packets);
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//var packets = new List<SubPacket>();
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//owner.zone.BroadcastPacketsAroundActor(owner, packets);
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}
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public BattleCommand GetSpell()
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@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x013A;
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public const uint PACKET_SIZE = 0xD8;
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int currentIndex)
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int listOffset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -19,46 +19,54 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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int max;
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if (actionList.Length - listOffset <= 10)
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max = actionList.Length - listOffset;
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else
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max = 10;
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt32)max); //Num actions
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x810); //?
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//binWriter.Seek(0x20, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.targetId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].targetId);
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binWriter.Seek(0x50, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.amount);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].amount);
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binWriter.Seek(0x64, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.worldMasterTextId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
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binWriter.Seek(0x78, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.effectId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].effectId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.param);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].param);
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binWriter.Seek(0xAA, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.unknown);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].unknown);
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listOffset += max;
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int listOffset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -66,39 +74,47 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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int max;
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if (actionList.Count - listOffset <= 10)
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max = actionList.Count - listOffset;
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else
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max = 10;
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)actionList.Count); //Num actions (always 1 for this)
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binWriter.Write((UInt32)max); //Num actions
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x810); //?
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//binWriter.Seek(0x20, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.targetId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].targetId);
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binWriter.Seek(0x50, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.amount);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].amount);
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binWriter.Seek(0x64, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.worldMasterTextId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
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binWriter.Seek(0x78, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.effectId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].effectId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.param);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].param);
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binWriter.Seek(0xAA, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.unknown);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].unknown);
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listOffset += max;
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}
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}
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@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x013B;
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public const uint PACKET_SIZE = 0x148;
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int currentIndex)
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int listOffset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -19,46 +19,54 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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int max;
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if (actionList.Length - listOffset <= 18)
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max = actionList.Length - listOffset;
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else
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max = 18;
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt32)actionList.Length); //Num actions
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x810); //?
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binWriter.Seek(0x58, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.targetId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].targetId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.amount);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].amount);
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binWriter.Seek(0xC4, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.worldMasterTextId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
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binWriter.Seek(0xE8, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.effectId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].effectId);
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binWriter.Seek(0x130, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.param);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].param);
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binWriter.Seek(0x142, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.unknown);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].unknown);
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listOffset += max;
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}
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int listOffset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -66,39 +74,47 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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int max;
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if (actionList.Count - listOffset <= 18)
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max = actionList.Count - listOffset;
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else
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max = 18;
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)actionList.Count); //Num actions (always 1 for this)
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binWriter.Write((UInt32)max); //Num actions
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x810); //?
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binWriter.Seek(0x58, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.targetId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].targetId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.amount);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].amount);
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binWriter.Seek(0xC4, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.worldMasterTextId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
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binWriter.Seek(0xE8, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.effectId);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].effectId);
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binWriter.Seek(0x130, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.param);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].param);
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binWriter.Seek(0x142, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.unknown);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].unknown);
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listOffset += max;
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}
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}
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