Fixed infinite loop with DoBattleAction. Added some casting logic.

This commit is contained in:
Filip Maj 2017-08-29 00:33:23 -04:00
parent d81832f256
commit 67485eafc0
5 changed files with 106 additions and 78 deletions

View File

@ -197,7 +197,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (actions.Length - currentIndex >= 18)
BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
else if (actions.Length - currentIndex >= 1)
else if (actions.Length - currentIndex > 1)
BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
else if (actions.Length - currentIndex == 1)
{
@ -218,7 +218,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (actions.Count - currentIndex >= 18)
BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
else if (actions.Count - currentIndex >= 1)
else if (actions.Count - currentIndex > 1)
BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
else if (actions.Count - currentIndex == 1)
{

View File

@ -86,7 +86,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
return (BattleCommand)MemberwiseClone();
}
public bool IsSpell()
{
return mpCost != 0 || castTimeSeconds != 0;

View File

@ -55,18 +55,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
float[] baseCastDuration = { 1.0f, 0.25f };
float spellSpeed = spell.castTimeSeconds;
List<SubPacket> packets = new List<SubPacket>();
// command casting duration
if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
{
// todo: modify spellSpeed based on modifiers and stuff
// ((Player)owner).SendStartCastBar(spell.id, Utils.UnixTimeStampUTC(DateTime.Now.AddSeconds(spellSpeed)));
((Player)owner).SendStartCastbar(spell.id, Utils.UnixTimeStampUTC(DateTime.Now.AddSeconds(spellSpeed)));
owner.DoBattleAction(spell.id, spell.battleAnimation, new BattleAction(target.actorId, 30128, 1, 0, 1)); //You begin casting (6F000002: BLM, 6F000003: WHM)
}
// todo: change
owner.zone.BroadcastPacketsAroundActor(owner, packets);
}
}
@ -106,6 +103,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
public override void OnComplete()
{
if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
{
((Player)owner).SendEndCastbar();
}
spell.targetFind.FindWithinArea(target, spell.validTarget);
isCompleted = true;
@ -115,14 +117,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
var i = 0;
foreach (var chara in targets)
{
var action = new BattleAction(target.actorId, spell.worldMasterTextId, spell.effectAnimation, 0, (byte) HitDirection.None, 1);
var action = new BattleAction(target.actorId, spell.worldMasterTextId, spell.battleAnimation, 0, (byte) HitDirection.None, 1);
action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicFinish", owner, chara, spell, action);
actions[i++] = action;
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
actions[i++] = action;
}
owner.DoBattleAction(spell.id, spell.effectAnimation, actions);
owner.DoBattleAction(spell.id, spell.battleAnimation, actions);
}
public override void TryInterrupt()
@ -164,12 +164,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
public override void Cleanup()
{
// command casting duration
var packets = new List<SubPacket>();
if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
{
// ((Player)owner).SendStartCastBar(0, 0);
}
owner.zone.BroadcastPacketsAroundActor(owner, packets);
//var packets = new List<SubPacket>();
//owner.zone.BroadcastPacketsAroundActor(owner, packets);
}
public BattleCommand GetSpell()

View File

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
public const ushort OPCODE = 0x013A;
public const uint PACKET_SIZE = 0xD8;
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int currentIndex)
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -19,46 +19,54 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (actionList.Length - listOffset <= 10)
max = actionList.Length - listOffset;
else
max = 10;
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)actionList.Length); //Num actions (always 1 for this)
binWriter.Write((UInt32)max); //Num actions
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
//binWriter.Seek(0x20, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.targetId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].targetId);
binWriter.Seek(0x50, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.amount);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].amount);
binWriter.Seek(0x64, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.worldMasterTextId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
binWriter.Seek(0x78, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.effectId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].effectId);
binWriter.Seek(0xA0, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.param);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].param);
binWriter.Seek(0xAA, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.unknown);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].unknown);
listOffset += max;
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -66,39 +74,47 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (actionList.Count - listOffset <= 10)
max = actionList.Count - listOffset;
else
max = 10;
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)actionList.Count); //Num actions (always 1 for this)
binWriter.Write((UInt32)max); //Num actions
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
//binWriter.Seek(0x20, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.targetId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].targetId);
binWriter.Seek(0x50, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.amount);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].amount);
binWriter.Seek(0x64, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.worldMasterTextId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
binWriter.Seek(0x78, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.effectId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].effectId);
binWriter.Seek(0xA0, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.param);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].param);
binWriter.Seek(0xAA, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.unknown);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].unknown);
listOffset += max;
}
}

View File

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
public const ushort OPCODE = 0x013B;
public const uint PACKET_SIZE = 0x148;
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int currentIndex)
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -19,46 +19,54 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (actionList.Length - listOffset <= 18)
max = actionList.Length - listOffset;
else
max = 18;
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)actionList.Length); //Num actions (always 1 for this)
binWriter.Write((UInt32)actionList.Length); //Num actions
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
binWriter.Seek(0x58, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.targetId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].targetId);
binWriter.Seek(0xA0, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.amount);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].amount);
binWriter.Seek(0xC4, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.worldMasterTextId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
binWriter.Seek(0xE8, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.effectId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].effectId);
binWriter.Seek(0x130, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.param);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].param);
binWriter.Seek(0x142, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.unknown);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].unknown);
listOffset += max;
}
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -66,39 +74,47 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (actionList.Count - listOffset <= 18)
max = actionList.Count - listOffset;
else
max = 18;
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)actionList.Count); //Num actions (always 1 for this)
binWriter.Write((UInt32)max); //Num actions
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
binWriter.Seek(0x58, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.targetId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].targetId);
binWriter.Seek(0xA0, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.amount);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].amount);
binWriter.Seek(0xC4, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.worldMasterTextId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
binWriter.Seek(0xE8, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.effectId);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].effectId);
binWriter.Seek(0x130, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.param);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].param);
binWriter.Seek(0x142, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.unknown);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].unknown);
listOffset += max;
}
}