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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
stubbed some more states
- stubbed some ability stuff - moved packet things to loop instead of session only - added mob roaming and aggro - todo: fix target find/detection/pathfinding speed/line of sight/line aoe length etc - todo: see "// todo:" in code
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@@ -93,12 +93,16 @@
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<Compile Include="actors\chara\ai\controllers\PlayerController.cs" />
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<Compile Include="actors\chara\ai\HateContainer.cs" />
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<Compile Include="actors\chara\ai\PathFind.cs" />
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<Compile Include="actors\chara\ai\Ability.cs" />
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<Compile Include="actors\chara\ai\state\AttackState.cs" />
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<Compile Include="actors\chara\ai\state\DeathState.cs" />
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<Compile Include="actors\chara\ai\state\MagicState.cs" />
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<Compile Include="actors\chara\ai\state\State.cs" />
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<Compile Include="actors\chara\ai\StatusEffect.cs" />
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<Compile Include="actors\chara\ai\StatusEffectContainer.cs" />
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<Compile Include="actors\chara\ai\TargetFind.cs" />
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<Compile Include="actors\chara\ai\utils\AttackUtils.cs" />
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<Compile Include="actors\chara\ai\utils\BattleUtils.cs" />
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<Compile Include="actors\chara\npc\ActorClass.cs" />
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<Compile Include="actors\chara\npc\BattleNpc.cs" />
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<Compile Include="actors\chara\npc\NpcWork.cs" />
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