stubbed some more states

- stubbed some ability stuff
- moved packet things to loop instead of session only
- added mob roaming and aggro
- todo: fix target find/detection/pathfinding speed/line of sight/line aoe length etc
- todo: see "// todo:" in code
This commit is contained in:
Tahir Akhlaq committed 2017-08-02 23:09:04 +01:00
1 parent c7b87c0d89
commit 68657e1edc
33 files changed
+1459 -444

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@@ -11,12 +11,12 @@ Switches between active and passive mode states
function onEventStarted(player, command, triggerName)
if (player:GetState() == 0) then
player:ChangeState(2);
player.Engage();
elseif (player:GetState() == 2) then
player:ChangeState(0);
player:ChangeState(0);
player.Disengage();
end
player:endEvent();
sendSignal("playerActive");
end