stubbed item use state (needs to actually look up the item and get its reuse stuff)

- added tables to load mobs from (probably dont import besides server_battlenpc_genus.sql)
- added field to server_battle_commands for commands usable by both monsters and players (probably arent any really)
This commit is contained in:
Tahir Akhlaq
2017-09-05 05:05:25 +01:00
parent 4978813c27
commit 68a2d5f0b9
26 changed files with 615 additions and 179 deletions

View File

@@ -93,6 +93,23 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
}
}
public void InternalUseItem(Character target, uint slot, uint itemId)
{
// todo: can allies use items?
if (owner is Player)
{
if (CanChangeState())
{
ChangeState(new ItemState((Player)owner, target, (ushort)slot, itemId));
}
else
{
// You cannot use that item now.
((Player)owner).SendGameMessage(Server.GetWorldManager().GetActor(), 32544, 0x20, itemId);
}
}
}
public void ClearStates()
{
while (states.Count > 0)
@@ -107,9 +124,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
this.controller = controller;
}
public Controller GetController()
public T GetController<T>() where T : Controller
{
return controller;
return controller as T;
}
public TargetFind GetTargetFind()
@@ -190,13 +207,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
public bool IsSpawned()
{
// todo: set a flag when finished spawning
return !IsDead();
}
public bool IsEngaged()
{
// todo: check this is legit
return owner.currentMainState == SetActorStatePacket.MAIN_STATE_ACTIVE;
}
@@ -260,6 +275,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
InternalMobSkill(target, mobSkillId);
}
public void UseItem(Character target, uint slot, uint itemId)
{
if (controller != null)
controller.UseItem(target, slot, itemId);
}
public void InternalChangeTarget(Character target)
{
// targets are changed in the controller

View File

@@ -44,6 +44,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
Miss = 0x08
}
public enum BattleCommandValidUser : byte
{
All,
Player,
Monster
}
class BattleCommand
{
public ushort id;
@@ -75,6 +82,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
public int aoeRange;
public TargetFind targetFind;
public BattleCommandValidUser validUser;
public BattleCommand(ushort id, string name)
{
@@ -100,12 +108,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
public bool IsValidTarget(Character user, Character target)
{
// todo: set box length..
targetFind = new TargetFind(user);
if (aoeType == TargetFindAOEType.Box)
{
// todo: read box width from sql
targetFind.SetAOEBox(validTarget, aoeTarget, range, aoeRange);
}
else

View File

@@ -125,6 +125,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
this.param = param != -1.0f ? param : 0.0f;
}
/// <summary>
/// Call this to prepare Box AOE
/// </summary>
/// <param name="validTarget"></param>
/// <param name="aoeTarget"></param>
/// <param name="length"></param>
/// <param name="width"></param>
public void SetAOEBox(ValidTarget validTarget, TargetFindAOETarget aoeTarget, float length, float width)
{
this.validTarget = validTarget;
@@ -272,7 +279,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
foreach (var actorId in party.members)
{
AddTarget(owner.zone.FindActorInArea(actorId) as Character, withPet);
AddTarget(owner.zone.FindActorInArea<Character>(actorId), withPet);
}
}
}
@@ -373,9 +380,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
private bool IsWithinCircle(Character target, float maxDistance)
{
// todo: make y diff modifiable?
if (Math.Abs(owner.positionX - target.positionY) > 6.0f)
return false;
if (this.targetPosition == null)
this.targetPosition = aoeTarget == TargetFindAOETarget.Self ? owner.GetPosAsVector3() : masterTarget.GetPosAsVector3();
return target.GetPosAsVector3().IsWithinCircle(targetPosition, param);
}
@@ -393,9 +403,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
// if character is a player owned pet, treat as a player
if (target.aiContainer != null)
{
var controller = target.aiContainer.GetController();
if (controller != null && controller is PetController)
return ((PetController)controller).GetPetMaster();
var controller = target.aiContainer.GetController<PetController>();
if (controller != null)
return controller.GetPetMaster();
}
return null;
}

View File

@@ -36,6 +36,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
public override void Update(DateTime tick)
{
lastUpdate = tick;
// todo: handle aggro/deaggro and other shit here
if (owner.aiContainer.IsEngaged())
{
@@ -104,8 +105,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
owner.aiContainer.pathFind.PreparePath(owner.spawnX, owner.spawnY, owner.spawnZ, 1.5f, 10);
neutralTime = lastActionTime;
owner.hateContainer.ClearHate();
owner.ResetMoveSpeeds();
owner.moveState = 1;
lua.LuaEngine.CallLuaBattleFunction(owner, "onDisengage", owner, target, Utils.UnixTimeStampUTC(battleStartTime));
lua.LuaEngine.CallLuaBattleFunction(owner, "onDisengage", owner, target, Utils.UnixTimeStampUTC(lastUpdate));
}
public override void Cast(Character target, uint spellId)
@@ -143,7 +145,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
if (tick >= waitTime)
{
// todo: aggro cooldown
neutralTime = tick.AddSeconds(3);
neutralTime = tick.AddSeconds(5);
if (owner.aiContainer.pathFind.IsFollowingPath())
{
owner.aiContainer.pathFind.FollowPath();

View File

@@ -29,6 +29,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
public abstract void Cast(Character target, uint spellId);
public virtual void WeaponSkill(Character target, uint weaponSkillId) { }
public virtual void MonsterSkill(Character target, uint mobSkillId) { }
public virtual void UseItem(Character target, uint slot, uint itemId) { }
public abstract void Ability(Character target, uint abilityId);
public abstract void RangedAttack(Character target);
public virtual void Spawn() { }

View File

@@ -87,5 +87,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
{
}
public override void UseItem(Character target, uint slot, uint itemId)
{
owner.aiContainer.InternalUseItem(target, slot, itemId);
}
}
}

View File

@@ -15,7 +15,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
: base(owner, null)
{
owner.Disengage();
owner.ChangeState(SetActorStatePacket.MAIN_STATE_DEAD);
owner.ChangeState(SetActorStatePacket.MAIN_STATE_DEAD2);
canInterrupt = false;
startTime = tick;
despawnTime = startTime.AddSeconds(timeToFadeOut);

View File

@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.dataobjects;
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{
class ItemState : State
{
ItemData item;
new Player owner;
public ItemState(Player owner, Character target, ushort slot, uint itemId) :
base(owner, target)
{
this.owner = owner;
this.target = target;
}
}
}