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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added changes to how zones/areas are accessed in the lua scripts too.
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@@ -107,7 +107,7 @@ function doLevequestInit(player, aetheryte)
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player:SendGameMessage(worldMaster, 50036, 0x20, glId, player);
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));
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director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player);
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director = player.CurrentArea:CreateGuildleveDirector(glId, difficulty, player);
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player:AddDirector(director);
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director:StartDirector(true, glId)
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@@ -142,7 +142,7 @@ function doLevequestInit(player, aetheryte)
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player:SendGameMessage(worldMaster, 50036, 0x20, glId, player);
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));
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director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player);
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director = player.CurrentArea:CreateGuildleveDirector(glId, difficulty, player);
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player:AddDirector(director);
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director:StartDirector(true, glId);
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