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	Added changes to how zones/areas are accessed in the lua scripts too.
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		| @@ -107,7 +107,7 @@ function doLevequestInit(player, aetheryte) | ||||
| 			 | ||||
| 				player:SendGameMessage(worldMaster, 50036, 0x20, glId, player); | ||||
| 				player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));				 | ||||
| 				director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player); | ||||
| 				director = player.CurrentArea:CreateGuildleveDirector(glId, difficulty, player); | ||||
| 				player:AddDirector(director); | ||||
| 				director:StartDirector(true, glId) | ||||
| 			 | ||||
|   | ||||
| @@ -142,7 +142,7 @@ function doLevequestInit(player, aetheryte) | ||||
| 							 | ||||
| 				player:SendGameMessage(worldMaster, 50036, 0x20, glId, player); | ||||
| 				player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));				 | ||||
| 				director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player); | ||||
| 				director = player.CurrentArea:CreateGuildleveDirector(glId, difficulty, player); | ||||
| 				player:AddDirector(director); | ||||
| 				director:StartDirector(true, glId); | ||||
| 				 | ||||
|   | ||||
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