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Added changes to how zones/areas are accessed in the lua scripts too.
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@@ -13,9 +13,9 @@ function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, baza
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local bazaarActor = nil;
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if (name ~= nil) then
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bazaarActor = player:GetZone():FindPCInZone(name);
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bazaarActor = player.CurrentArea:FindPCInZone(name);
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elseif (bazaarActorId ~= nil) then
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bazaarActor = player:GetZone():FindActorInArea(bazaarActorId);
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bazaarActor = player.CurrentArea:FindActorInArea(bazaarActorId);
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end
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if (bazaarActor ~= nil) then
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