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Added changes to how zones/areas are accessed in the lua scripts too.
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@@ -25,7 +25,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
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player:ChangeSpeed(0.0, 5.0, 10.0, 10.0);
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player:ChangeState(15);
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else
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player:ChangeMusic(player:GetZone().bgmDay);
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player:ChangeMusic(player.CurrentArea.bgmDay);
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worldMaster = GetWorldMaster();
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