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Added changes to how zones/areas are accessed in the lua scripts too.
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@@ -31,7 +31,7 @@ function onTrigger(player, argc, animation, regionId, layoutId, maxLayoutId)
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actorClassId = tonumber(actorClassId);
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if (actorClassId ~= nil) then
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zone = player:GetZone();
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zone = player.CurrentArea;
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actor = zone:SpawnActor(actorClassId, "mapobj", pos[1], pos[2], pos[3], tonumber(regionId), tonumber(layoutId));
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print("test");
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