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Added changes to how zones/areas are accessed in the lua scripts too.
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@@ -24,13 +24,13 @@ function onTrigger(player, argc, weather, updateTime, zonewide)
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message = string.format("changed weather to %u ", weather);
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if zonewide ~= 0 then
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message = string.format(message.."for zone %u", player:GetZoneID());
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message = string.format(message.."for zone %u", player.CurrentArea.ZoneId);
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else
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message = message..player:GetName();
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end;
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-- weatherid, updateTime
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player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0);
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player.CurrentArea:ChangeWeather(weather, updateTime, player, zonewide ~= 0);
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player:SendMessage(messageID, sender, message);
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end;
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print(sender..message);
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