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Added changes to how zones/areas are accessed in the lua scripts too.
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@@ -59,6 +59,6 @@ function onEventStarted(player, actor, triggerName)
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man0u0Quest:NextPhase(10);
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player:EndEvent();
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player:GetZone():ContentFinished();
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player.CurrentArea:ContentFinished();
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GetWorldManager():DoZoneChange(player, 175, "PrivateAreaMasterPast", 3, 15, -22.81, 196, 87.82, 2.98);
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end
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