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Added changes to how zones/areas are accessed in the lua scripts too.
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@@ -263,7 +263,7 @@ function doExitDoor(player, quest, npc)
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quest:StartSequence(SEQ_005);
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contentArea = player:GetZone():CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0l01", "SimpleContent30002", "Quest/QuestDirectorMan0l001");
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contentArea = player.CurrentArea:CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0l01", "SimpleContent30002", "Quest/QuestDirectorMan0l001");
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if (contentArea == nil) then
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return;
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