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	Implemented the "SetActorProperty" packet.
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		| @@ -0,0 +1,142 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
| { | ||||
|     class SetActorPropetyPacket | ||||
|     { | ||||
|  | ||||
|         public const ushort OPCODE = 0x0137; | ||||
|         public const uint PACKET_SIZE = 0xA8; | ||||
|  | ||||
|         private const ushort MAXBYTES = 0x7D; | ||||
|  | ||||
|         //These are known property IDs | ||||
|         public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1; | ||||
|         public const uint TARGETABLE = 0x2138FD71; | ||||
|         public const uint LS_CREST = 0xBC98941D; | ||||
|  | ||||
|         public const uint HP = 0x4232BCAA; | ||||
|         public const uint MP = 0x13F89710; | ||||
|         public const uint TP = 0; | ||||
|  | ||||
|         public const uint HPMAX = 0x7BCDFB69; | ||||
|         public const uint MPMAX = 0x3C95D5C5; | ||||
|         public const uint TPMAX = 0; | ||||
|  | ||||
|         public const uint JOB = 0x7532CE24; | ||||
|         public const uint LEVEL = 0x96063588; | ||||
|  | ||||
|         public const uint STAT_STRENGTH = 0x647A29A8; | ||||
|         public const uint STAT_VITALITY = 0x939E884A; | ||||
|         public const uint STAT_DEXTERITY = 0x416571AC; | ||||
|         public const uint STAT_INTELLIGENCE = 0x2DFBC13A; | ||||
|         public const uint STAT_MIND = 0x0E704141; | ||||
|         public const uint STAT_PIETY = 0x6CCAF8B3;         | ||||
|  | ||||
|         public const uint STAT_ACCURACY = 0x91CD44E7; | ||||
|         public const uint STAT_EVASION = 0x11B1B22D; | ||||
|         public const uint STAT_ATTACK = 0xBA51C4E1; | ||||
|         public const uint STAT_DEFENSE = 0x8CAE90DB; | ||||
|         public const uint STAT_ATTACK_MAGIC_POTENCY = 0x1F3DACC5; | ||||
|         public const uint STAT_HEALING_MAGIC_POTENCY = 0xA329599A; | ||||
|         public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 0xBA51C4E1; | ||||
|         public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 0xEB90BAAB; | ||||
|         public const uint STAT_MAGIC_ACCURACY = 0xD57DC284; | ||||
|         public const uint STAT_MAGIC_EVASION = 0x17AB37EF; | ||||
|  | ||||
|         public const uint RESISTANCE_FIRE = 0x79C7ECFF; | ||||
|         public const uint RESISTANCE_ICE = 0xE17D8C7A; | ||||
|         public const uint RESISTANCE_WIND = 0x204CF942; | ||||
|         public const uint RESISTANCE_LIGHTNING = 0x1C2AEC73; | ||||
|         public const uint RESISTANCE_EARTH = 0x5FC56D16; | ||||
|         public const uint RESISTANCE_WATER = 0x64803E98;                | ||||
|  | ||||
|         public const uint TRIBE = 0x774A02BF; | ||||
|         public const uint GUARDIAN = 0x5AB3D930; | ||||
|         public const uint BIRTHDAY = 0x822C9556; | ||||
|         public const uint BIRTHMONTH = 0x0EFB92D4; | ||||
|         public const uint ALLEGIANCE = 0xAAD96353; | ||||
|         //End of properties | ||||
|  | ||||
|         private ushort runningByteTotal = 0; | ||||
|         private byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|         private string script; | ||||
|  | ||||
|         private MemoryStream mem; | ||||
|         private BinaryWriter binWriter; | ||||
|  | ||||
|         public SetActorPropetyPacket(string script) | ||||
|         { | ||||
|             this.script = script; | ||||
|             mem = new MemoryStream(data); | ||||
|             binWriter = new BinaryWriter(mem); | ||||
|             binWriter.Seek(1, SeekOrigin.Begin); | ||||
|         } | ||||
|  | ||||
|         public void closeStreams() | ||||
|         { | ||||
|             binWriter.Dispose(); | ||||
|             mem.Dispose(); | ||||
|         } | ||||
|  | ||||
|         public bool addByte(uint id, byte value) | ||||
|         { | ||||
|             if (runningByteTotal + 6 + Encoding.ASCII.GetByteCount(script) > MAXBYTES) | ||||
|                 return false; | ||||
|  | ||||
|             binWriter.Write((byte)1); | ||||
|             binWriter.Write((UInt32)id); | ||||
|             binWriter.Write((byte)value); | ||||
|             runningByteTotal+=6; | ||||
|  | ||||
|             return true; | ||||
|         } | ||||
|  | ||||
|         public bool addShort(uint id, ushort value) | ||||
|         { | ||||
|             if (runningByteTotal + 7 + Encoding.ASCII.GetByteCount(script) > MAXBYTES) | ||||
|                 return false; | ||||
|  | ||||
|             binWriter.Write((byte)2); | ||||
|             binWriter.Write((UInt32)id); | ||||
|             binWriter.Write((UInt16)value); | ||||
|             runningByteTotal+=7; | ||||
|  | ||||
|             return true; | ||||
|         } | ||||
|  | ||||
|         public bool addInt(uint id, uint value) | ||||
|         { | ||||
|             if (runningByteTotal + 9 + Encoding.ASCII.GetByteCount(script) > MAXBYTES) | ||||
|                 return false; | ||||
|  | ||||
|             binWriter.Write((byte)4); | ||||
|             binWriter.Write((UInt32)id); | ||||
|             binWriter.Write((UInt32)value); | ||||
|             runningByteTotal+=9; | ||||
|  | ||||
|             return true; | ||||
|         } | ||||
|  | ||||
|         public SubPacket buildPacket(uint playerActorID, uint actorID) | ||||
|         { | ||||
|             binWriter.Write((ushort)00); | ||||
|             binWriter.Write(Encoding.ASCII.GetBytes(script)); | ||||
|  | ||||
|             binWriter.Seek(0, SeekOrigin.Begin); | ||||
|             binWriter.Write((byte)runningByteTotal); | ||||
|              | ||||
|             closeStreams(); | ||||
|  | ||||
|             SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data); | ||||
|             return packet; | ||||
|         }        | ||||
|      | ||||
|     } | ||||
| } | ||||
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