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Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed.
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@@ -65,6 +65,7 @@
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<Compile Include="actors\area\Zone.cs" />
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<Compile Include="actors\chara\npc\NpcWork.cs" />
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<Compile Include="actors\chara\AetheryteWork.cs" />
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<Compile Include="actors\chara\player\Inventory.cs" />
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<Compile Include="actors\chara\Work.cs" />
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<Compile Include="actors\debug\Debug.cs" />
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<Compile Include="actors\director\WeatherDirector.cs" />
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