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	Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld.
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		| @@ -144,7 +144,7 @@ function doLevequestInit(player, aetheryte) | ||||
| 				player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));				 | ||||
| 				director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player); | ||||
| 				player:AddDirector(director); | ||||
| 				director:StartDirector(true, glId) | ||||
| 				director:StartDirector(true, glId); | ||||
| 				 | ||||
| 			end | ||||
| 		else | ||||
|   | ||||
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