Party leave/disband done.

This commit is contained in:
Filip Maj 2016-12-22 14:47:24 -05:00
parent 7c29a850c4
commit 6ba1f968c3
7 changed files with 134 additions and 5 deletions

View File

@ -286,6 +286,7 @@
<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\DeleteLinkshellPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\ModifyLinkshellPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\PartyLeavePacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\PartyModifyPacket.cs" />
<Compile Include="packets\WorldPackets\Send\SessionBeginConfirmPacket.cs" />
<Compile Include="packets\WorldPackets\Send\SessionEndConfirmPacket.cs" />

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@ -1305,10 +1305,14 @@ namespace FFXIVClassic_Map_Server.Actors
public void PartyLeave()
{
SubPacket leavePacket = PartyLeavePacket.BuildPacket(playerSession, false);
QueuePacket(leavePacket);
}
public void PartyDisband()
{
SubPacket disbandPacket = PartyLeavePacket.BuildPacket(playerSession, true);
QueuePacket(disbandPacket);
}
public void PartyPromote(uint actorId)

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@ -0,0 +1,30 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
{
class PartyLeavePacket
{
public const ushort OPCODE = 0x1021;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(Session session, bool isDisband)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)(isDisband ? 1 : 0));
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
}
}
}

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@ -94,9 +94,88 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
}
//All good, remove
members.Remove(kickedMemberId);
Server.GetServer().GetWorldManager().GetPartyManager().RemoveFromParty(groupIndex, kickedMemberId);
SendGroupPacketsAll(members);
Server.GetServer().GetWorldManager().SendPartySync(this);
//Set the kicked guy to a new party
Session kickedSession = Server.GetServer().GetSession(kickedMemberId);
if (kickedSession != null)
{
Party kickedPlayersNewParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(kickedMemberId);
kickedPlayersNewParty.SendGroupPackets(kickedSession);
Server.GetServer().GetWorldManager().SendPartySync(kickedPlayersNewParty);
kickedPlayersNewParty.SendInitWorkValues(kickedSession);
}
}
public void LeavePlayerRequest(Session requestSession)
{
uint leaver = requestSession.sessionId;
//Check if party contains this person
if (!members.Contains(leaver))
{
return;
}
//Send you are leaving messages
for (int i = 0; i < members.Count; i++)
{
Session session = Server.GetServer().GetSession(members[i]);
if (session == null)
continue;
session.SendGameMessage(30431, 0x20, (Object)Server.GetServer().GetNameForId(leaver));
}
//All good, remove
Server.GetServer().GetWorldManager().GetPartyManager().RemoveFromParty(groupIndex, leaver);
SendGroupPacketsAll(members);
Server.GetServer().GetWorldManager().SendPartySync(this);
//Set the left guy to a new party
if (requestSession != null)
{
Party kickedPlayersNewParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(leaver);
kickedPlayersNewParty.SendGroupPackets(requestSession);
Server.GetServer().GetWorldManager().SendPartySync(kickedPlayersNewParty);
kickedPlayersNewParty.SendInitWorkValues(requestSession);
}
}
public void DisbandPlayerRequest(Session requestSession)
{
uint disbander = requestSession.sessionId;
//Check if leader
if (GetLeader() != disbander)
{
requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId));
return;
}
Server.GetServer().GetWorldManager().GetPartyManager().DeleteParty(groupIndex);
//Send game messages and set new parties
for (int i = 0; i < members.Count; i++)
{
Session session = Server.GetServer().GetSession(members[i]);
if (session == null)
continue;
session.SendGameMessage(30401, 0x20);
//Set char to new party
Party newParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(members[i]);
newParty.SendGroupPackets(session);
Server.GetServer().GetWorldManager().SendPartySync(newParty);
newParty.SendInitWorkValues(session);
}
Server.GetServer().GetWorldManager().SendPartySync(this);
}
public void SendLeaderWorkToAllMembers()
@ -174,6 +253,5 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
return groupMembers;
}
}
}

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@ -38,8 +38,15 @@ namespace FFXIVClassic_World_Server
if (mCurrentWorldGroupsReference.ContainsKey(groupId))
mCurrentWorldGroupsReference.Remove(groupId);
if (mPartyList.ContainsKey(groupId))
{
foreach (uint id in mPartyList[groupId].members)
{
if (mPlayerPartyLookup.ContainsKey(id))
mPlayerPartyLookup.Remove(id);
}
mPartyList.Remove(groupId);
}
}
public bool AddToParty(ulong groupId, uint charaId)
{

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@ -221,6 +221,14 @@ namespace FFXIVClassic_World_Server
break;
//Party Resign or Disband
case 0x1021:
PartyLeavePacket partyLeavePacket = new PartyLeavePacket(subpacket.data);
Party leavePt = mWorldManager.GetPartyManager().GetParty(subpacket.header.sourceId);
if (!partyLeavePacket.isDisband)
leavePt.LeavePlayerRequest(GetSession(subpacket.header.sourceId));
else
leavePt.DisbandPlayerRequest(GetSession(subpacket.header.sourceId));
break;
//Linkshell create request
case 0x1025:

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@ -222,6 +222,7 @@ namespace FFXIVClassic_World_Server
pt.SendGroupPackets(session);
SendPartySync(pt);
mRetainerGroupManager.GetRetainerGroup(session.sessionId).SendGroupPackets(session);
List<Linkshell> linkshells = mLinkshellManager.GetPlayerLinkshellMembership(session.sessionId);
foreach (Linkshell ls in linkshells)