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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Party leave/disband done.
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parent
7c29a850c4
commit
6ba1f968c3
@ -286,6 +286,7 @@
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<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\DeleteLinkshellPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\ModifyLinkshellPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\PartyLeavePacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\PartyModifyPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\SessionBeginConfirmPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\SessionEndConfirmPacket.cs" />
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@ -1305,10 +1305,14 @@ namespace FFXIVClassic_Map_Server.Actors
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public void PartyLeave()
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{
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SubPacket leavePacket = PartyLeavePacket.BuildPacket(playerSession, false);
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QueuePacket(leavePacket);
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}
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public void PartyDisband()
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{
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SubPacket disbandPacket = PartyLeavePacket.BuildPacket(playerSession, true);
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QueuePacket(disbandPacket);
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}
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public void PartyPromote(uint actorId)
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@ -0,0 +1,30 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
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{
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class PartyLeavePacket
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{
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public const ushort OPCODE = 0x1021;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(Session session, bool isDisband)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)(isDisband ? 1 : 0));
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}
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}
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return new SubPacket(true, OPCODE, session.id, session.id, data);
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}
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}
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}
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@ -94,9 +94,88 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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}
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//All good, remove
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members.Remove(kickedMemberId);
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Server.GetServer().GetWorldManager().GetPartyManager().RemoveFromParty(groupIndex, kickedMemberId);
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SendGroupPacketsAll(members);
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Server.GetServer().GetWorldManager().SendPartySync(this);
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//Set the kicked guy to a new party
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Session kickedSession = Server.GetServer().GetSession(kickedMemberId);
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if (kickedSession != null)
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{
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Party kickedPlayersNewParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(kickedMemberId);
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kickedPlayersNewParty.SendGroupPackets(kickedSession);
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Server.GetServer().GetWorldManager().SendPartySync(kickedPlayersNewParty);
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kickedPlayersNewParty.SendInitWorkValues(kickedSession);
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}
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}
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public void LeavePlayerRequest(Session requestSession)
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{
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uint leaver = requestSession.sessionId;
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//Check if party contains this person
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if (!members.Contains(leaver))
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{
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return;
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}
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//Send you are leaving messages
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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session.SendGameMessage(30431, 0x20, (Object)Server.GetServer().GetNameForId(leaver));
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}
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//All good, remove
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Server.GetServer().GetWorldManager().GetPartyManager().RemoveFromParty(groupIndex, leaver);
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SendGroupPacketsAll(members);
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Server.GetServer().GetWorldManager().SendPartySync(this);
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//Set the left guy to a new party
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if (requestSession != null)
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{
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Party kickedPlayersNewParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(leaver);
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kickedPlayersNewParty.SendGroupPackets(requestSession);
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Server.GetServer().GetWorldManager().SendPartySync(kickedPlayersNewParty);
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kickedPlayersNewParty.SendInitWorkValues(requestSession);
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}
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}
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public void DisbandPlayerRequest(Session requestSession)
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{
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uint disbander = requestSession.sessionId;
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//Check if leader
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if (GetLeader() != disbander)
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{
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requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId));
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return;
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}
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Server.GetServer().GetWorldManager().GetPartyManager().DeleteParty(groupIndex);
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//Send game messages and set new parties
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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session.SendGameMessage(30401, 0x20);
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//Set char to new party
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Party newParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(members[i]);
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newParty.SendGroupPackets(session);
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Server.GetServer().GetWorldManager().SendPartySync(newParty);
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newParty.SendInitWorkValues(session);
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}
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Server.GetServer().GetWorldManager().SendPartySync(this);
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}
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public void SendLeaderWorkToAllMembers()
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@ -174,6 +253,5 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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return groupMembers;
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}
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}
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}
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@ -38,8 +38,15 @@ namespace FFXIVClassic_World_Server
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if (mCurrentWorldGroupsReference.ContainsKey(groupId))
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mCurrentWorldGroupsReference.Remove(groupId);
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if (mPartyList.ContainsKey(groupId))
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{
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foreach (uint id in mPartyList[groupId].members)
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{
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if (mPlayerPartyLookup.ContainsKey(id))
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mPlayerPartyLookup.Remove(id);
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}
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mPartyList.Remove(groupId);
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}
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}
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public bool AddToParty(ulong groupId, uint charaId)
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{
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@ -221,6 +221,14 @@ namespace FFXIVClassic_World_Server
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break;
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//Party Resign or Disband
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case 0x1021:
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PartyLeavePacket partyLeavePacket = new PartyLeavePacket(subpacket.data);
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Party leavePt = mWorldManager.GetPartyManager().GetParty(subpacket.header.sourceId);
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if (!partyLeavePacket.isDisband)
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leavePt.LeavePlayerRequest(GetSession(subpacket.header.sourceId));
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else
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leavePt.DisbandPlayerRequest(GetSession(subpacket.header.sourceId));
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break;
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//Linkshell create request
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case 0x1025:
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@ -222,6 +222,7 @@ namespace FFXIVClassic_World_Server
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pt.SendGroupPackets(session);
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SendPartySync(pt);
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mRetainerGroupManager.GetRetainerGroup(session.sessionId).SendGroupPackets(session);
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List<Linkshell> linkshells = mLinkshellManager.GetPlayerLinkshellMembership(session.sessionId);
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foreach (Linkshell ls in linkshells)
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