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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added a buttload of side quests. This should mean all talky quests and 'kill x things' quests are done. Also updated the attention messages as they were using the wrong one for getting items or killing mobs. Fixed some journal issues on various quests as well.
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98
Data/scripts/quests/etc/etc1u2.lua
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98
Data/scripts/quests/etc/etc1u2.lua
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require ("global")
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--[[
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Quest Script
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Name: Dressed to Be Killed
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Code: 110677
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Id: 110638
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Prereq: Level 45, Any DoW/DoM
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- Kill Dapper Cadaver.
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SEQ_001 = 1; -- Talk to Tutubuki.
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-- Actor Class Ids
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ENPC_TUTUBUKI = 1001141;
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BNPC_DAPPER_CADAVER = 2101816;
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-- Quest Markers
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MRKR_CADAVER_AREA = 11067701;
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MRKR_TUTUBUKI = 11067702;
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-- Quest Details
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OBJECTIVE_ITEMID = 11000155;
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function onFinish(player, quest)
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end
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function onStateChange(player, quest, sequence)
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if (sequence == SEQ_ACCEPT) then
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quest:SetENpc(ENPC_TUTUBUKI, QFLAG_PLATE);
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elseif (sequence == SEQ_000) then
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quest:SetENpc(ENPC_TUTUBUKI);
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quest:SetENpc(BNPC_DAPPER_CADAVER);
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elseif (sequence == SEQ_001) then
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quest:SetENpc(ENPC_TUTUBUKI, QFLAG_REWARD);
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end
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end
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function onTalk(player, quest, npc, eventName)
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local npcClassId = npc.GetActorClassId();
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local seq = quest:GetSequence();
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-- Offer the quest
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if (npcClassId == ENPC_TUTUBUKI and seq == SEQ_ACCEPT) then
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local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventTutubukiStart", 0, OBJECTIVE_AMOUNT);
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if (questAccepted == 1) then
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player:AcceptQuest(quest);
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end
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player:EndEvent();
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return;
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-- Quest Progress
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elseif (seq == SEQ_000) then
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if (npcClassId == ENPC_TUTUBUKI) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2", 0, OBJECTIVE_AMOUNT);
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end
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--Quest Complete
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elseif (seq == SEQ_001) then
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if (npcClassId == ENPC_TUTUBUKI) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
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callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
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player:CompleteQuest(quest);
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end
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end
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quest:UpdateENPCs();
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player:EndEvent();
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end
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function onKillBNpc(player, quest, bnpc)
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if (bnpc == BNPC_DAPPER_CADAVER) then
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player:SendGameMessage(GetWorldMaster(), 50041, 0x20, 3101818, 1, 1); -- The <dispName> has been defeated. (X of Y)
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player:SendGameMessage(GetWorldMaster(), 25246, 0x20, OBJECTIVE_ITEMID, 1); -- You obtain <item>
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attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
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quest:StartSequence(SEQ_001);
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end
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end
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function getJournalInformation(player, quest)
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return quest:GetData():GetCounter(COUNTER_QUESTITEM);
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end
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function getJournalMapMarkerList(player, quest)
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local sequence = quest:getSequence();
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if (sequence == SEQ_000) then
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return MRKR_CADAVER_AREA;
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elseif (sequence == SEQ_001) then
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return MRKR_TUTUBUKI;
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end
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end
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