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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	More work on the world server. Modified map server to communicate with it.
This commit is contained in:
		| @@ -88,7 +88,7 @@ namespace FFXIVClassic_Map_Server | ||||
|             if (cmd.Any()) | ||||
|             { | ||||
|                 // if client isnt null, take player to be the player actor | ||||
|                 var player = client?.GetActor(); | ||||
|                 var player = client.GetActor(); | ||||
|  | ||||
|                 if (cmd.Equals("help")) | ||||
|                 { | ||||
|   | ||||
| @@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server | ||||
|             INIFile configIni = new INIFile("./map_config.ini"); | ||||
|  | ||||
|             ConfigConstants.OPTIONS_BINDIP =        configIni.GetValue("General", "server_ip", "127.0.0.1"); | ||||
|             ConfigConstants.OPTIONS_PORT =          configIni.GetValue("General", "server_port", "54992"); | ||||
|             ConfigConstants.OPTIONS_PORT =          configIni.GetValue("General", "server_port", "1989"); | ||||
|             ConfigConstants.OPTIONS_TIMESTAMP =     configIni.GetValue("General", "showtimestamp", "true").ToLower().Equals("true"); | ||||
|  | ||||
|             ConfigConstants.DATABASE_WORLDID =      UInt32.Parse(configIni.GetValue("Database", "worldid", "0")); | ||||
|   | ||||
| @@ -91,7 +91,7 @@ | ||||
|     <Compile Include="actors\quest\Quest.cs" /> | ||||
|     <Compile Include="actors\StaticActors.cs" /> | ||||
|     <Compile Include="actors\world\WorldMaster.cs" /> | ||||
|     <Compile Include="ClientConnection.cs" /> | ||||
|     <Compile Include="ZoneConnection.cs" /> | ||||
|     <Compile Include="CommandProcessor.cs" /> | ||||
|     <Compile Include="ConfigConstants.cs" /> | ||||
|     <Compile Include="Database.cs" /> | ||||
|   | ||||
| @@ -26,393 +26,283 @@ namespace FFXIVClassic_Map_Server | ||||
|         Server mServer; | ||||
|         CommandProcessor cp; | ||||
|         Dictionary<uint, ConnectedPlayer> mPlayers; | ||||
|         List<ClientConnection> mConnections; | ||||
|  | ||||
|         public PacketProcessor(Server server, Dictionary<uint, ConnectedPlayer> playerList, List<ClientConnection> connectionList) | ||||
|         public PacketProcessor(Server server, Dictionary<uint, ConnectedPlayer> playerList) | ||||
|         { | ||||
|             mPlayers = playerList; | ||||
|             mConnections = connectionList; | ||||
|             mServer = server; | ||||
|             cp = new CommandProcessor(playerList); | ||||
|         }      | ||||
|  | ||||
|         public void ProcessPacket(ClientConnection client, BasePacket packet) | ||||
|         public void ProcessPacket(ZoneConnection client, SubPacket subpacket) | ||||
|         {                       | ||||
|             if (packet.header.isCompressed == 0x01)                        | ||||
|                 BasePacket.DecryptPacket(client.blowfish, ref packet); | ||||
|      | ||||
|                 ConnectedPlayer player = null; | ||||
|  | ||||
|             List<SubPacket> subPackets = packet.GetSubpackets(); | ||||
|             foreach (SubPacket subpacket in subPackets) | ||||
|             { | ||||
|                 if (subpacket.header.type == 0x01) | ||||
|                 {                  | ||||
|                     packet.DebugPrintPacket(); | ||||
|                     byte[] reply1Data = { | ||||
|                                             0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|                                             0x18, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFD, 0xFF, 0xFF, | ||||
|                                             0xE5, 0x6E, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x0 | ||||
|                                         }; | ||||
|                 if(mPlayers.ContainsKey(subpacket.header.targetId)) | ||||
|                     player = mPlayers[subpacket.header.targetId]; | ||||
|  | ||||
|                     byte[] reply2Data = { | ||||
|                                             0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|                                             0x38, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x2B, 0x5F, 0x26, | ||||
|                                             0x66, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B, | ||||
|                                             0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B, | ||||
|                                             0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26 | ||||
|                                         }; | ||||
|  | ||||
|                     BasePacket reply1 = new BasePacket(reply1Data); | ||||
|                     BasePacket reply2 = new BasePacket(reply2Data); | ||||
|  | ||||
|                     //Write Timestamp into Reply1 | ||||
|                     using (MemoryStream mem = new MemoryStream(reply1.data)) | ||||
|                     { | ||||
|                         using (BinaryWriter binReader = new BinaryWriter(mem)) | ||||
|                         { | ||||
|                             binReader.BaseStream.Seek(0x14, SeekOrigin.Begin); | ||||
|                             binReader.Write((UInt32)Utils.UnixTimeStampUTC()); | ||||
|                         } | ||||
|                     }                    | ||||
|  | ||||
|                     //Read in Actor Id that owns this connection | ||||
|                     uint actorID = 0; | ||||
|                     using (MemoryStream mem = new MemoryStream(packet.data)) | ||||
|                     { | ||||
|                         using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                         { | ||||
|                             try | ||||
|                             { | ||||
|                                 byte[] readIn = new byte[12]; | ||||
|                                 binReader.BaseStream.Seek(0x14, SeekOrigin.Begin); | ||||
|                                 binReader.Read(readIn, 0, 12); | ||||
|                                 actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn)); | ||||
|                             } | ||||
|                             catch (Exception) | ||||
|                             { } | ||||
|                         } | ||||
|                     } | ||||
|  | ||||
|                     //Should never happen.... unless actor id IS 0! | ||||
|                     if (actorID == 0) | ||||
|                         break; | ||||
|  | ||||
|                     client.owner = actorID; | ||||
|                    | ||||
|                     //Write Actor ID into reply2 | ||||
|                     using (MemoryStream mem = new MemoryStream(reply2.data)) | ||||
|                     { | ||||
|                         using (BinaryWriter binReader = new BinaryWriter(mem)) | ||||
|                         { | ||||
|                             binReader.BaseStream.Seek(0x10, SeekOrigin.Begin); | ||||
|                             binReader.Write(actorID); | ||||
|                         } | ||||
|                     } | ||||
|  | ||||
|                     ConnectedPlayer player = null; | ||||
|  | ||||
|                     if (packet.header.connectionType == BasePacket.TYPE_ZONE) | ||||
|                     { | ||||
|                         while (mPlayers != null && !mPlayers.ContainsKey(client.owner)) | ||||
|                         { } | ||||
|                         player = mPlayers[client.owner]; | ||||
|                     } | ||||
|  | ||||
|                     //Create connected player if not Created | ||||
|                     if (player == null) | ||||
|                     {  | ||||
|                         player = new ConnectedPlayer(actorID); | ||||
|                         mPlayers[actorID] = player; | ||||
|                     } | ||||
|                      | ||||
|                     player.SetConnection(packet.header.connectionType, client); | ||||
|  | ||||
|                     if (packet.header.connectionType == BasePacket.TYPE_ZONE) | ||||
|                         Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress()); | ||||
|                     else if (packet.header.connectionType == BasePacket.TYPE_CHAT) | ||||
|                         Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress()); | ||||
|  | ||||
|                     //Create player actor | ||||
|                     reply1.DebugPrintPacket(); | ||||
|                     client.QueuePacket(reply1); | ||||
|                     client.QueuePacket(reply2); | ||||
|                     break; | ||||
|                 } | ||||
|                 else if (subpacket.header.type == 0x07) | ||||
|                 { | ||||
|                     BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x08); | ||||
|                     //client.QueuePacket(init); | ||||
|                 } | ||||
|                 else if (subpacket.header.type == 0x08) | ||||
|                 if (player == null) | ||||
|                 { | ||||
|                     //Response, client's current [actorID][time] | ||||
|                     //BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x07); | ||||
|                     //client.QueuePacket(init); | ||||
|                     packet.DebugPrintPacket(); | ||||
|                 } | ||||
|                 else if (subpacket.header.type == 0x03) | ||||
|                     player = new ConnectedPlayer(client, subpacket.header.targetId); | ||||
|                 } | ||||
|  | ||||
|                 subpacket.DebugPrintSubPacket(); | ||||
|  | ||||
|                 //Normal Game Opcode | ||||
|                 switch (subpacket.gameMessage.opcode) | ||||
|                 { | ||||
|                     ConnectedPlayer player = null; | ||||
|                     //Ping | ||||
|                     case 0x0001: | ||||
|                         //subpacket.DebugPrintSubPacket(); | ||||
|                         PingPacket pingPacket = new PingPacket(subpacket.data); | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(player.actorID, pingPacket.time), true, false)); | ||||
|                         player.Ping(); | ||||
|                         break; | ||||
|                     //Unknown | ||||
|                     case 0x0002: | ||||
|  | ||||
|                     if(mPlayers.ContainsKey(client.owner)) | ||||
|                         player = mPlayers[client.owner]; | ||||
|                         subpacket.DebugPrintSubPacket(); | ||||
|  | ||||
|                         player = new ConnectedPlayer(client, subpacket.header.targetId); | ||||
|                         mPlayers[subpacket.header.targetId] = player; | ||||
|  | ||||
|                         client.QueuePacket(_0x2Packet.BuildPacket(player.actorID), true, false); | ||||
|  | ||||
|                     if (player == null || !player.IsClientConnectionsReady()) | ||||
|                         return; | ||||
|                         Server.GetWorldManager().DoLogin(player.GetActor()); | ||||
|  | ||||
|                     //Normal Game Opcode | ||||
|                     switch (subpacket.gameMessage.opcode) | ||||
|                     { | ||||
|                         //Ping | ||||
|                         case 0x0001: | ||||
|                             //subpacket.DebugPrintSubPacket(); | ||||
|                             PingPacket pingPacket = new PingPacket(subpacket.data); | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(player.actorID, pingPacket.time), true, false)); | ||||
|                             player.Ping(); | ||||
|                             break; | ||||
|                         //Unknown | ||||
|                         case 0x0002: | ||||
|                         break; | ||||
|                     //Chat Received | ||||
|                     case 0x0003: | ||||
|                         ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data); | ||||
|                         Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType); | ||||
|                         subpacket.DebugPrintSubPacket(); | ||||
|  | ||||
|                             subpacket.DebugPrintSubPacket(); | ||||
|                             client.QueuePacket(_0x2Packet.BuildPacket(player.actorID), true, false); | ||||
|                         if (chatMessage.message.StartsWith("!")) | ||||
|                         { | ||||
|                             if (cp.DoCommand(chatMessage.message, player)) | ||||
|                                 return; ; | ||||
|                         }                            | ||||
|  | ||||
|                             Server.GetWorldManager().DoLogin(player.GetActor()); | ||||
|                         player.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(player.actorID, player.actorID, chatMessage.logType, player.GetActor().customDisplayName, chatMessage.message), false); | ||||
|  | ||||
|  | ||||
|                             break; | ||||
|                         //Chat Received | ||||
|                         case 0x0003: | ||||
|                             ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data); | ||||
|                             Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType); | ||||
|                             subpacket.DebugPrintSubPacket(); | ||||
|  | ||||
|                             if (chatMessage.message.StartsWith("!")) | ||||
|                             { | ||||
|                                 if (cp.DoCommand(chatMessage.message, player)) | ||||
|                                     continue; | ||||
|                             }                            | ||||
|  | ||||
|                             player.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(player.actorID, player.actorID, chatMessage.logType, player.GetActor().customDisplayName, chatMessage.message), false); | ||||
|  | ||||
|                             break; | ||||
|                         //Langauge Code | ||||
|                         case 0x0006: | ||||
|                             LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data); | ||||
|                             player.languageCode = langCode.languageCode; | ||||
|                             break; | ||||
|                         //Unknown - Happens a lot at login, then once every time player zones | ||||
|                         case 0x0007: | ||||
|                             //subpacket.DebugPrintSubPacket(); | ||||
|                             _0x07Packet unknown07 = new _0x07Packet(subpacket.data); | ||||
|                             break; | ||||
|                         break; | ||||
|                     //Langauge Code | ||||
|                     case 0x0006: | ||||
|                         LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data); | ||||
|                         player.languageCode = langCode.languageCode; | ||||
|                         break; | ||||
|                     //Unknown - Happens a lot at login, then once every time player zones | ||||
|                     case 0x0007: | ||||
|                         //subpacket.DebugPrintSubPacket(); | ||||
|                         _0x07Packet unknown07 = new _0x07Packet(subpacket.data); | ||||
|                         break; | ||||
|                     //Update Position | ||||
|                     case 0x00CA: | ||||
|                         //Update Position | ||||
|                         case 0x00CA: | ||||
|                             //Update Position | ||||
|                             //subpacket.DebugPrintSubPacket(); | ||||
|                             UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data); | ||||
|                             player.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState); | ||||
|                             player.GetActor().SendInstanceUpdate(); | ||||
|                         //subpacket.DebugPrintSubPacket(); | ||||
|                         UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data); | ||||
|                         player.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState); | ||||
|                         player.GetActor().SendInstanceUpdate(); | ||||
|  | ||||
|                         if (player.GetActor().IsInZoneChange()) | ||||
|                             player.GetActor().SetZoneChanging(false); | ||||
|  | ||||
|                         break; | ||||
|                     //Set Target  | ||||
|                     case 0x00CD: | ||||
|                         //subpacket.DebugPrintSubPacket(); | ||||
|  | ||||
|                         SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); | ||||
|                         player.GetActor().currentTarget = setTarget.actorID; | ||||
|                         player.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(player.actorID, player.actorID, setTarget.actorID), true); | ||||
|                         break; | ||||
|                     //Lock Target | ||||
|                     case 0x00CC: | ||||
|                         LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data); | ||||
|                         player.GetActor().currentLockedTarget = lockTarget.actorID; | ||||
|                         break; | ||||
|                     //Start Event | ||||
|                     case 0x012D: | ||||
|                         subpacket.DebugPrintSubPacket(); | ||||
|                         EventStartPacket eventStart = new EventStartPacket(subpacket.data); | ||||
|  | ||||
|                         /* | ||||
|                         if (eventStart.error != null) | ||||
|                         { | ||||
|                             player.errorMessage += eventStart.error; | ||||
|  | ||||
|                             if (eventStart.errorIndex == eventStart.errorNum - 1) | ||||
|                                 Program.Log.Error("\n"+player.errorMessage); | ||||
|  | ||||
|                             if (player.GetActor().IsInZoneChange()) | ||||
|                                 player.GetActor().SetZoneChanging(false); | ||||
|  | ||||
|                             break; | ||||
|                         //Set Target  | ||||
|                         case 0x00CD: | ||||
|                             //subpacket.DebugPrintSubPacket(); | ||||
|                         } | ||||
|                         */ | ||||
|  | ||||
|                             SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); | ||||
|                             player.GetActor().currentTarget = setTarget.actorID; | ||||
|                             player.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(player.actorID, player.actorID, setTarget.actorID), true); | ||||
|                             break; | ||||
|                         //Lock Target | ||||
|                         case 0x00CC: | ||||
|                             LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data); | ||||
|                             player.GetActor().currentLockedTarget = lockTarget.actorID; | ||||
|                             break; | ||||
|                         //Start Event | ||||
|                         case 0x012D: | ||||
|                             subpacket.DebugPrintSubPacket(); | ||||
|                             EventStartPacket eventStart = new EventStartPacket(subpacket.data); | ||||
|  | ||||
|                             /* | ||||
|                             if (eventStart.error != null) | ||||
|                             { | ||||
|                                 player.errorMessage += eventStart.error; | ||||
|  | ||||
|                                 if (eventStart.errorIndex == eventStart.errorNum - 1) | ||||
|                                     Program.Log.Error("\n"+player.errorMessage); | ||||
|  | ||||
|  | ||||
|                                 break; | ||||
|                             } | ||||
|                             */ | ||||
|  | ||||
|                             Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID); | ||||
|                         Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID); | ||||
|                              | ||||
|                       | ||||
|                             player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID; | ||||
|                             player.GetActor().currentEventName = eventStart.triggerName; | ||||
|                         player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID; | ||||
|                         player.GetActor().currentEventName = eventStart.triggerName; | ||||
|                      | ||||
|  | ||||
|                         if (ownerActor == null) | ||||
|                         { | ||||
|                             //Is it a instance actor? | ||||
|                             ownerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner); | ||||
|                             if (ownerActor == null) | ||||
|                             { | ||||
|                                 //Is it a instance actor? | ||||
|                                 ownerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner); | ||||
|                                 if (ownerActor == null) | ||||
|                                 { | ||||
|                                     //Is it a Director? | ||||
|                                     if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId) | ||||
|                                         ownerActor = player.GetActor().currentDirector; | ||||
|                                     else | ||||
|                                     { | ||||
|                                         Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); | ||||
|                                         break; | ||||
|                                     } | ||||
|                                 }                                     | ||||
|                             } | ||||
|  | ||||
|                             player.GetActor().StartEvent(ownerActor, eventStart); | ||||
|  | ||||
|                             Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); | ||||
|                             break; | ||||
|                         //Unknown, happens at npc spawn and cutscene play???? | ||||
|                         case 0x00CE: | ||||
|                             break; | ||||
|                         //Event Result | ||||
|                         case 0x012E: | ||||
|                             subpacket.DebugPrintSubPacket(); | ||||
|                             EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data); | ||||
|                             Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams)); | ||||
|                             /* | ||||
|                             //Is it a static actor? If not look in the player's instance | ||||
|                             Actor updateOwnerActor = Server.GetStaticActors(player.GetActor().currentEventOwner); | ||||
|                             if (updateOwnerActor == null) | ||||
|                             { | ||||
|                                 updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner); | ||||
|  | ||||
|                                 //Is it a Director? | ||||
|                                 if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId) | ||||
|                                     updateOwnerActor = player.GetActor().currentDirector; | ||||
|  | ||||
|                                 if (updateOwnerActor == null) | ||||
|                                     ownerActor = player.GetActor().currentDirector; | ||||
|                                 else | ||||
|                                 { | ||||
|                                     Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); | ||||
|                                     break; | ||||
|                             } | ||||
|                             */ | ||||
|                             player.GetActor().UpdateEvent(eventUpdate); | ||||
|                                 } | ||||
|                             }                                     | ||||
|                         } | ||||
|  | ||||
|                             //LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate); | ||||
|                         player.GetActor().StartEvent(ownerActor, eventStart); | ||||
|  | ||||
|                         Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); | ||||
|                         break; | ||||
|                     //Unknown, happens at npc spawn and cutscene play???? | ||||
|                     case 0x00CE: | ||||
|                         break; | ||||
|                     //Event Result | ||||
|                     case 0x012E: | ||||
|                         subpacket.DebugPrintSubPacket(); | ||||
|                         EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data); | ||||
|                         Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams)); | ||||
|                         /* | ||||
|                         //Is it a static actor? If not look in the player's instance | ||||
|                         Actor updateOwnerActor = Server.GetStaticActors(player.GetActor().currentEventOwner); | ||||
|                         if (updateOwnerActor == null) | ||||
|                         { | ||||
|                             updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner); | ||||
|  | ||||
|                             if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId) | ||||
|                                 updateOwnerActor = player.GetActor().currentDirector; | ||||
|  | ||||
|                             if (updateOwnerActor == null) | ||||
|                                 break; | ||||
|                         } | ||||
|                         */ | ||||
|                         player.GetActor().UpdateEvent(eventUpdate); | ||||
|  | ||||
|                         //LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate); | ||||
|                              | ||||
|                             break; | ||||
|                         case 0x012F: | ||||
|                             //subpacket.DebugPrintSubPacket(); | ||||
|                             ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); | ||||
|                             if (paramRequest.paramName.Equals("charaWork/exp")) | ||||
|                                 player.GetActor().SendCharaExpInfo(); | ||||
|                             break; | ||||
|                         /* RECRUITMENT */ | ||||
|                         //Start Recruiting | ||||
|                         case 0x01C3: | ||||
|                             StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data); | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(player.actorID, true), true, false)); | ||||
|                             break; | ||||
|                         //End Recruiting | ||||
|                         case 0x01C4: | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(player.actorID), true, false)); | ||||
|                             break; | ||||
|                         //Party Window Opened, Request State | ||||
|                         case 0x01C5: | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(player.actorID, true, true, 1), true, false)); | ||||
|                             break; | ||||
|                         //Search Recruiting | ||||
|                         case 0x01C7: | ||||
|                             RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data); | ||||
|                             break; | ||||
|                         //Get Recruitment Details | ||||
|                         case 0x01C8: | ||||
|                             RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data); | ||||
|                             RecruitmentDetails details = new RecruitmentDetails(); | ||||
|                             details.recruiterName = "Localhost Character"; | ||||
|                             details.purposeId = 2; | ||||
|                             details.locationId = 1; | ||||
|                             details.subTaskId = 1; | ||||
|                             details.comment = "This is a test details packet sent by the server. No implementation has been Created yet..."; | ||||
|                             details.num[0] = 1; | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(player.actorID, details), true, false)); | ||||
|                             break; | ||||
|                         //Accepted Recruiting | ||||
|                         case 0x01C6: | ||||
|                             subpacket.DebugPrintSubPacket(); | ||||
|                             break; | ||||
|                         /* SOCIAL STUFF */ | ||||
|                         case 0x01C9: | ||||
|                             AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data); | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(player.actorID, true, addBlackList.name), true, false)); | ||||
|                             break; | ||||
|                         case 0x01CA: | ||||
|                             AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data); | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(player.actorID, true, RemoveBlackList.name), true, false)); | ||||
|                             break; | ||||
|                         case 0x01CB: | ||||
|                             int offset1 = 0; | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false)); | ||||
|                             break; | ||||
|                         case 0x01CC: | ||||
|                             AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data); | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false)); | ||||
|                             break; | ||||
|                         case 0x01CD: | ||||
|                             AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data); | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(player.actorID, true, RemoveFriendList.name), true, false)); | ||||
|                             break; | ||||
|                         case 0x01CE: | ||||
|                             int offset2 = 0; | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(player.actorID, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false)); | ||||
|                             break; | ||||
|                         case 0x01CF: | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(player.actorID, null), true, false)); | ||||
|                             break; | ||||
|                         /* SUPPORT DESK STUFF */ | ||||
|                         //Request for FAQ/Info List | ||||
|                         case 0x01D0: | ||||
|                             FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false)); | ||||
|                             break; | ||||
|                         //Request for body of a faq/info selection | ||||
|                         case 0x01D1: | ||||
|                             FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data); | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false)); | ||||
|                             break; | ||||
|                         //Request issue list | ||||
|                         case 0x01D2: | ||||
|                             GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false)); | ||||
|                             break; | ||||
|                         //Request if GM ticket exists | ||||
|                         case 0x01D3: | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(player.actorID, false), true, false)); | ||||
|                             break; | ||||
|                         //Request for GM response message | ||||
|                         case 0x01D4: | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false)); | ||||
|                             break; | ||||
|                         //GM Ticket Sent | ||||
|                         case 0x01D5: | ||||
|                             GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data); | ||||
|                             Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody); | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(player.actorID, true), true, false)); | ||||
|                             break; | ||||
|                         //Request to end ticket | ||||
|                         case 0x01D6: | ||||
|                             client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(player.actorID), true, false)); | ||||
|                             break; | ||||
|                         default: | ||||
|                             Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode); | ||||
|                             subpacket.DebugPrintSubPacket(); | ||||
|                             break; | ||||
|                     } | ||||
|                         break; | ||||
|                     case 0x012F: | ||||
|                         //subpacket.DebugPrintSubPacket(); | ||||
|                         ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); | ||||
|                         if (paramRequest.paramName.Equals("charaWork/exp")) | ||||
|                             player.GetActor().SendCharaExpInfo(); | ||||
|                         break; | ||||
|                     /* RECRUITMENT */ | ||||
|                     //Start Recruiting | ||||
|                     case 0x01C3: | ||||
|                         StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data); | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(player.actorID, true), true, false)); | ||||
|                         break; | ||||
|                     //End Recruiting | ||||
|                     case 0x01C4: | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(player.actorID), true, false)); | ||||
|                         break; | ||||
|                     //Party Window Opened, Request State | ||||
|                     case 0x01C5: | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(player.actorID, true, true, 1), true, false)); | ||||
|                         break; | ||||
|                     //Search Recruiting | ||||
|                     case 0x01C7: | ||||
|                         RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data); | ||||
|                         break; | ||||
|                     //Get Recruitment Details | ||||
|                     case 0x01C8: | ||||
|                         RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data); | ||||
|                         RecruitmentDetails details = new RecruitmentDetails(); | ||||
|                         details.recruiterName = "Localhost Character"; | ||||
|                         details.purposeId = 2; | ||||
|                         details.locationId = 1; | ||||
|                         details.subTaskId = 1; | ||||
|                         details.comment = "This is a test details packet sent by the server. No implementation has been Created yet..."; | ||||
|                         details.num[0] = 1; | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(player.actorID, details), true, false)); | ||||
|                         break; | ||||
|                     //Accepted Recruiting | ||||
|                     case 0x01C6: | ||||
|                         subpacket.DebugPrintSubPacket(); | ||||
|                         break; | ||||
|                     /* SOCIAL STUFF */ | ||||
|                     case 0x01C9: | ||||
|                         AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data); | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(player.actorID, true, addBlackList.name), true, false)); | ||||
|                         break; | ||||
|                     case 0x01CA: | ||||
|                         AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data); | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(player.actorID, true, RemoveBlackList.name), true, false)); | ||||
|                         break; | ||||
|                     case 0x01CB: | ||||
|                         int offset1 = 0; | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false)); | ||||
|                         break; | ||||
|                     case 0x01CC: | ||||
|                         AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data); | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false)); | ||||
|                         break; | ||||
|                     case 0x01CD: | ||||
|                         AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data); | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(player.actorID, true, RemoveFriendList.name), true, false)); | ||||
|                         break; | ||||
|                     case 0x01CE: | ||||
|                         int offset2 = 0; | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(player.actorID, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false)); | ||||
|                         break; | ||||
|                     case 0x01CF: | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(player.actorID, null), true, false)); | ||||
|                         break; | ||||
|                     /* SUPPORT DESK STUFF */ | ||||
|                     //Request for FAQ/Info List | ||||
|                     case 0x01D0: | ||||
|                         FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false)); | ||||
|                         break; | ||||
|                     //Request for body of a faq/info selection | ||||
|                     case 0x01D1: | ||||
|                         FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data); | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false)); | ||||
|                         break; | ||||
|                     //Request issue list | ||||
|                     case 0x01D2: | ||||
|                         GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false)); | ||||
|                         break; | ||||
|                     //Request if GM ticket exists | ||||
|                     case 0x01D3: | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(player.actorID, false), true, false)); | ||||
|                         break; | ||||
|                     //Request for GM response message | ||||
|                     case 0x01D4: | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false)); | ||||
|                         break; | ||||
|                     //GM Ticket Sent | ||||
|                     case 0x01D5: | ||||
|                         GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data); | ||||
|                         Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody); | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(player.actorID, true), true, false)); | ||||
|                         break; | ||||
|                     //Request to end ticket | ||||
|                     case 0x01D6: | ||||
|                         client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(player.actorID), true, false)); | ||||
|                         break; | ||||
|                     default: | ||||
|                         Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode); | ||||
|                         subpacket.DebugPrintSubPacket(); | ||||
|                         break; | ||||
|                 } | ||||
|                 else | ||||
|                     packet.DebugPrintPacket(); | ||||
|             } | ||||
|              | ||||
|         }         | ||||
|  | ||||
|     } | ||||
|   | ||||
| @@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server | ||||
|         private Socket mServerSocket; | ||||
|  | ||||
|         private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint, ConnectedPlayer>(); | ||||
|         private List<ClientConnection> mConnectionList = new List<ClientConnection>(); | ||||
|         private ZoneConnection mWorldConnection = new ZoneConnection(); | ||||
|         private LuaEngine mLuaEngine = new LuaEngine(); | ||||
|  | ||||
|         private static WorldManager mWorldManager; | ||||
| @@ -119,7 +119,7 @@ namespace FFXIVClassic_Map_Server | ||||
|             Program.Log.Info("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port); | ||||
|             Console.ForegroundColor = ConsoleColor.Gray; | ||||
|  | ||||
|             mProcessor = new PacketProcessor(this, mConnectedPlayerList, mConnectionList); | ||||
|             mProcessor = new PacketProcessor(this, mConnectedPlayerList); | ||||
|  | ||||
|             //mGameThread = new Thread(new ThreadStart(mProcessor.update)); | ||||
|             //mGameThread.Start(); | ||||
| @@ -138,21 +138,18 @@ namespace FFXIVClassic_Map_Server | ||||
|         #region Socket Handling | ||||
|         private void AcceptCallback(IAsyncResult result) | ||||
|         { | ||||
|             ClientConnection conn = null; | ||||
|             ZoneConnection conn = null; | ||||
|             Socket socket = (System.Net.Sockets.Socket)result.AsyncState; | ||||
|  | ||||
|             try | ||||
|             { | ||||
|  | ||||
|                 conn = new ClientConnection(); | ||||
|                 conn = new ZoneConnection(); | ||||
|                 conn.socket = socket.EndAccept(result); | ||||
|                 conn.buffer = new byte[BUFFER_SIZE]; | ||||
|  | ||||
|                 lock (mConnectionList) | ||||
|                 { | ||||
|                     mConnectionList.Add(conn); | ||||
|                 } | ||||
|  | ||||
|                 mWorldConnection = conn; | ||||
|                  | ||||
|                 Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port); | ||||
|                 //Queue recieving of data from the connection | ||||
|                 conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); | ||||
| @@ -163,11 +160,7 @@ namespace FFXIVClassic_Map_Server | ||||
|             { | ||||
|                 if (conn != null) | ||||
|                 { | ||||
|  | ||||
|                     lock (mConnectionList) | ||||
|                     { | ||||
|                         mConnectionList.Remove(conn); | ||||
|                     } | ||||
|                     mWorldConnection = null; | ||||
|                 } | ||||
|                 mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket); | ||||
|             } | ||||
| @@ -175,10 +168,7 @@ namespace FFXIVClassic_Map_Server | ||||
|             { | ||||
|                 if (conn != null) | ||||
|                 { | ||||
|                     lock (mConnectionList) | ||||
|                     { | ||||
|                         mConnectionList.Remove(conn); | ||||
|                     } | ||||
|                     mWorldConnection = null; | ||||
|                 } | ||||
|                 mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket); | ||||
|             } | ||||
| @@ -208,20 +198,13 @@ namespace FFXIVClassic_Map_Server | ||||
|         /// <param name="result"></param> | ||||
|         private void ReceiveCallback(IAsyncResult result) | ||||
|         { | ||||
|             ClientConnection conn = (ClientConnection)result.AsyncState; | ||||
|             ZoneConnection conn = (ZoneConnection)result.AsyncState; | ||||
|  | ||||
|             //Check if disconnected | ||||
|             if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0)) | ||||
|             { | ||||
|                 if (mConnectedPlayerList.ContainsKey(conn.owner)) | ||||
|                     mConnectedPlayerList.Remove(conn.owner); | ||||
|                 lock (mConnectionList) | ||||
|                 { | ||||
|                     mConnectionList.Remove(conn); | ||||
|                 } | ||||
|                 if (conn.connType == BasePacket.TYPE_ZONE) | ||||
|                     Program.Log.Info("{0} has disconnected.", conn.owner == 0 ? conn.GetAddress() : "User " + conn.owner); | ||||
|                 return; | ||||
|                 mWorldConnection = null; | ||||
|                 Program.Log.Info("Disconnected from world server!"); | ||||
|             } | ||||
|  | ||||
|             try | ||||
| @@ -237,13 +220,13 @@ namespace FFXIVClassic_Map_Server | ||||
|                     //Build packets until can no longer or out of data | ||||
|                     while (true) | ||||
|                     { | ||||
|                         BasePacket basePacket = BuildPacket(ref offset, conn.buffer, bytesRead); | ||||
|                         SubPacket subPacket = SubPacket.CreatePacket(ref offset, conn.buffer, bytesRead); | ||||
|  | ||||
|                         //If can't build packet, break, else process another | ||||
|                         if (basePacket == null) | ||||
|                         if (subPacket == null) | ||||
|                             break; | ||||
|                         else | ||||
|                             mProcessor.ProcessPacket(conn, basePacket); | ||||
|                             mProcessor.ProcessPacket(conn, subPacket); | ||||
|                     } | ||||
|  | ||||
|                     //Not all bytes consumed, transfer leftover to beginning | ||||
| @@ -264,63 +247,20 @@ namespace FFXIVClassic_Map_Server | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     Program.Log.Info("{0} has disconnected.", conn.owner == 0 ? conn.GetAddress() : "User " + conn.owner); | ||||
|  | ||||
|                     lock (mConnectionList) | ||||
|                     { | ||||
|                         mConnectionList.Remove(conn); | ||||
|                     } | ||||
|                     mWorldConnection = null; | ||||
|                     Program.Log.Info("Disconnected from world server!"); | ||||
|                 } | ||||
|             } | ||||
|             catch (SocketException) | ||||
|             { | ||||
|                 if (conn.socket != null) | ||||
|                 { | ||||
|                     Program.Log.Info("{0} has disconnected.", conn.owner == 0 ? conn.GetAddress() : "User " + conn.owner); | ||||
|  | ||||
|                     lock (mConnectionList) | ||||
|                     { | ||||
|                         mConnectionList.Remove(conn); | ||||
|                     } | ||||
|                     mWorldConnection = null; | ||||
|                     Program.Log.Info("Disconnected from world server!"); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         /// <summary> | ||||
|         /// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null. | ||||
|         /// </summary> | ||||
|         /// <param name="offset">Current offset in buffer.</param> | ||||
|         /// <param name="buffer">Incoming buffer.</param> | ||||
|         /// <returns>Returns either a BasePacket or null if not enough data.</returns> | ||||
|         public BasePacket BuildPacket(ref int offset, byte[] buffer, int bytesRead) | ||||
|         { | ||||
|             BasePacket newPacket = null; | ||||
|  | ||||
|             //Too small to even get length | ||||
|             if (bytesRead <= offset) | ||||
|                 return null; | ||||
|  | ||||
|             ushort packetSize = BitConverter.ToUInt16(buffer, offset); | ||||
|  | ||||
|             //Too small to whole packet | ||||
|             if (bytesRead < offset + packetSize) | ||||
|                 return null; | ||||
|  | ||||
|             if (buffer.Length < offset + packetSize) | ||||
|                 return null; | ||||
|  | ||||
|             try | ||||
|             { | ||||
|                 newPacket = new BasePacket(buffer, ref offset); | ||||
|             } | ||||
|             catch (OverflowException) | ||||
|             { | ||||
|                 return null; | ||||
|             } | ||||
|  | ||||
|             return newPacket; | ||||
|         } | ||||
|  | ||||
|         #endregion | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -7,27 +7,22 @@ using System.Net; | ||||
| 
 | ||||
| namespace FFXIVClassic_Map_Server | ||||
| { | ||||
|     class ClientConnection | ||||
|     class ZoneConnection | ||||
|     { | ||||
|         //Connection stuff | ||||
|         public Blowfish blowfish; | ||||
|         public Socket socket; | ||||
|         public byte[] buffer; | ||||
|         private BlockingCollection<BasePacket> SendPacketQueue = new BlockingCollection<BasePacket>(1000); | ||||
|         private BlockingCollection<SubPacket> SendPacketQueue = new BlockingCollection<SubPacket>(1000); | ||||
|         public int lastPartialSize = 0; | ||||
| 
 | ||||
|         //Instance Stuff | ||||
|         public uint owner = 0; | ||||
|         public int connType = 0; | ||||
| 
 | ||||
|         public void QueuePacket(BasePacket packet) | ||||
|         { | ||||
|             SendPacketQueue.Add(packet); | ||||
|             //SendPacketQueue.Add(packet); | ||||
|         } | ||||
| 
 | ||||
|         public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted) | ||||
|         { | ||||
|             SendPacketQueue.Add(BasePacket.CreatePacket(subpacket, isAuthed, isEncrypted)); | ||||
|             SendPacketQueue.Add(subpacket); | ||||
|         } | ||||
| 
 | ||||
|         public void FlushQueuedSendPackets() | ||||
| @@ -37,9 +32,9 @@ namespace FFXIVClassic_Map_Server | ||||
| 
 | ||||
|             while (SendPacketQueue.Count > 0) | ||||
|             { | ||||
|                 BasePacket packet = SendPacketQueue.Take();                 | ||||
|                 SubPacket packet = SendPacketQueue.Take(); | ||||
| 
 | ||||
|                 byte[] packetBytes = packet.GetPacketBytes(); | ||||
|                 byte[] packetBytes = packet.GetBytes(); | ||||
| 
 | ||||
|                 try | ||||
|                 { | ||||
| @@ -20,50 +20,20 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|  | ||||
|         public uint languageCode = 1; | ||||
|  | ||||
|         private ClientConnection zoneConnection; | ||||
|         private ClientConnection chatConnection; | ||||
|         private ZoneConnection zoneConnection; | ||||
|  | ||||
|         private uint lastPingPacket = Utils.UnixTimeStampUTC(); | ||||
|  | ||||
|         public string errorMessage = ""; | ||||
|  | ||||
|         public ConnectedPlayer(uint actorId) | ||||
|         public ConnectedPlayer(ZoneConnection zc, uint actorId) | ||||
|         { | ||||
|             zoneConnection = zc; | ||||
|             this.actorID = actorId; | ||||
|             playerActor = new Player(this, actorId); | ||||
|             actorInstanceList.Add(playerActor); | ||||
|         } | ||||
|  | ||||
|         public void SetConnection(int type, ClientConnection conn) | ||||
|         { | ||||
|             conn.connType = type; | ||||
|             switch (type) | ||||
|             { | ||||
|                 case BasePacket.TYPE_ZONE: | ||||
|                     zoneConnection = conn; | ||||
|                     break; | ||||
|                 case BasePacket.TYPE_CHAT: | ||||
|                     chatConnection = conn; | ||||
|                     break; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public bool IsClientConnectionsReady() | ||||
|         { | ||||
|             return (zoneConnection != null && chatConnection != null); | ||||
|         } | ||||
|  | ||||
|         public void Disconnect() | ||||
|         { | ||||
|             zoneConnection.Disconnect(); | ||||
|             chatConnection.Disconnect(); | ||||
|         } | ||||
|  | ||||
|         public bool IsDisconnected() | ||||
|         { | ||||
|             return (!zoneConnection.IsConnected() && !chatConnection.IsConnected()); | ||||
|         } | ||||
|  | ||||
|         public void QueuePacket(BasePacket basePacket) | ||||
|         { | ||||
|             zoneConnection.QueuePacket(basePacket); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user