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	Added "CanAcceptQuest" and "IsQuestCompleted" helpers.
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		| @@ -354,6 +354,31 @@ namespace FFXIVClassic_Map_Server | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         public static bool IsQuestCompleted(Player player, string questId) | ||||
|         { | ||||
|             bool isCompleted = false; | ||||
|             using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) | ||||
|             { | ||||
|                 try | ||||
|                 { | ||||
|                     conn.Open(); | ||||
|                     MySqlCommand cmd = new MySqlCommand("SELECT * FROM characters_quest_completed WHERE characterId = @charaId and questId = @questId", conn); | ||||
|                     cmd.Parameters.AddWithValue("@charaId", player.actorId); | ||||
|                     cmd.Parameters.AddWithValue("@questId", questId); | ||||
|                     isCompleted = (int)cmd.ExecuteScalar() > 0; | ||||
|                 } | ||||
|                 catch (MySqlException e) | ||||
|                 { | ||||
|                     Program.Log.Error(e.ToString()); | ||||
|                 } | ||||
|                 finally | ||||
|                 { | ||||
|                     conn.Dispose(); | ||||
|                 } | ||||
|             } | ||||
|             return isCompleted; | ||||
|         } | ||||
|  | ||||
|         public static void LoadPlayerCharacter(Player player) | ||||
|         {             | ||||
|   | ||||
| @@ -1122,6 +1122,32 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public bool CanAcceptQuest(string name) | ||||
|         { | ||||
|             if (!IsQuestCompleted(name) && !HasQuest(name)) | ||||
|                 return true; | ||||
|             else | ||||
|                 return false; | ||||
|         } | ||||
|  | ||||
|         public bool CanAcceptQuest(uint id) | ||||
|         { | ||||
|             Actor actor = Server.GetStaticActors((0xA0F00000 | id)); | ||||
|             return CanAcceptQuest(actor.actorName); | ||||
|         } | ||||
|  | ||||
|         public bool IsQuestCompleted(string id) | ||||
|         { | ||||
|             bool isCompleted = Database.IsQuestCompleted(this, id); | ||||
|             return isCompleted; | ||||
|         } | ||||
|  | ||||
|         public bool IsQuestCompleted(uint id) | ||||
|         { | ||||
|             Actor actor = Server.GetStaticActors((0xA0F00000 | id)); | ||||
|             return IsQuestCompleted(actor.actorName); | ||||
|         } | ||||
|  | ||||
|         public Quest GetQuest(uint id) | ||||
|         { | ||||
|             for (int i = 0; i < questScenario.Length; i++) | ||||
|   | ||||
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