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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int.
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		| @@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events | ||||
|         public const ushort OPCODE = 0x0136; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, uint unknown1, byte unknown2, string conditionName) | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
| @@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)unknown1); | ||||
|                     binWriter.Write((UInt32)(enabled ? 1 : 0)); | ||||
|                     binWriter.Write((Byte)unknown2); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(conditionName)); | ||||
|                 } | ||||
|   | ||||
| @@ -25,9 +25,13 @@ namespace FFXIVClassic_Map_Server.packets.send.events | ||||
|                     binWriter.Write((UInt32)playerActorId); | ||||
|                     binWriter.Write((UInt32)targetActorId); | ||||
|                     binWriter.Write((Byte)0x5); | ||||
|                     binWriter.Write((Byte)0x87); | ||||
|                     binWriter.Write((Byte)0xDC); | ||||
|                     binWriter.Write((Byte)0x75); | ||||
|                     binWriter.Write((UInt32)0x30400000); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(conditionName)); | ||||
|  | ||||
|                     binWriter.Seek(0x29, SeekOrigin.Begin); | ||||
|                     binWriter.Seek(0x30, SeekOrigin.Begin); | ||||
|  | ||||
|                     LuaUtils.writeLuaParams(binWriter, luaParams); | ||||
|                 } | ||||
|   | ||||
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