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	Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int.
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		@@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
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        public const ushort OPCODE = 0x0136;
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        public const uint PACKET_SIZE = 0x48;
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        public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, uint unknown1, byte unknown2, string conditionName)
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        public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    binWriter.Write((UInt32)unknown1);
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                    binWriter.Write((UInt32)(enabled ? 1 : 0));
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                    binWriter.Write((Byte)unknown2);
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                    binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(conditionName));
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                }
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