mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
renamed ability to battlecommand
- moved spells to scripts/commands/ - added aoe range field to battle_commands.sql - changed AttackState to use character's onAttack
This commit is contained in:
@@ -11,8 +11,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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{
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class AttackState : State
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{
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private int damage = 0;
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private bool tooFar = false;
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private DateTime attackTime;
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public AttackState(Character owner, Character target) :
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@@ -31,8 +29,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void OnStart()
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{
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// todo: check within attack range
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owner.LookAt(target);
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}
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public override bool Update(DateTime tick)
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@@ -46,7 +42,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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return true;
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}
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*/
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if (owner.target != target || owner.target?.actorId != owner.currentLockedTarget)
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if (target == null || owner.target != target || owner.target?.actorId != owner.currentLockedTarget)
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owner.aiContainer.ChangeTarget(target = Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget == 0xC0000000 ? owner.currentTarget : owner.currentLockedTarget) as Character);
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if (target == null || target.IsDead())
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@@ -90,22 +86,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void OnComplete()
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{
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damage = utils.AttackUtils.CalculateDamage(owner, target);
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// todo: possible underflow
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BattleAction action = new BattleAction();
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//var packet = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
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// onAttack(actor, target, damage)
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utils.BattleUtils.DamageTarget(owner, target, damage);
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lua.LuaEngine.CallLuaBattleAction(owner, "onAttack", false, owner, target, damage);
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{
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var actors = owner.zone.GetActorsAroundActor<Player>(owner, 50);
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foreach (var player in actors)
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{
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var packet = BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
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player.QueuePacket(packet);
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}
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}
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target.DelHP((short)damage);
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owner.LookAt(target);
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action.targetId = target.actorId;
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action.effectId = (uint)HitEffect.Hit;
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action.worldMasterTextId = 0x765D;
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action.param = 1; // todo: hit effect doesnt display without this?
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owner.OnAttack(this, action);
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//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);
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}
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@@ -15,29 +15,34 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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class MagicState : State
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{
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private Ability spell;
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private uint cost;
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private BattleCommand spell;
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private Vector3 startPos;
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public MagicState(Character owner, Character target, ushort spellId) :
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base(owner, target)
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{
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this.startPos = owner.GetPosAsVector3();
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this.startTime = DateTime.Now;
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// todo: lookup spell from global table
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this.spell = Server.GetWorldManager().GetAbility(spellId);
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var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellPrepare", owner, target, spell);
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var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicPrepare", owner, target, spell);
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// todo: check recast
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if (owner.CanCast(target, spell, ref errorPacket))
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if (returnCode == 0 && owner.CanCast(target, spell, ref errorPacket))
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{
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// todo: Azia can fix, check the recast time and send error
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OnStart();
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}
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else if (interrupt || errorPacket != null)
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else
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{
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if (owner is Player && errorPacket != null)
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((Player)owner).QueuePacket(errorPacket);
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if (owner is Player)
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{
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// "Your battle command fails to activate"
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if (errorPacket == null)
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errorPacket = owner.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32410 : returnCode), 0x20, owner.actorId);
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((Player)owner).QueuePacket(errorPacket);
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}
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errorPacket = null;
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interrupt = true;
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}
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@@ -45,7 +50,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void OnStart()
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{
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var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellStart", owner, target, spell);
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var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicStart", owner, target, spell);
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if (returnCode != 0)
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{
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@@ -55,8 +60,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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else
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{
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// todo: check within attack range
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startPos = owner.GetPosAsVector3();
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owner.LookAt(target);
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float[] baseCastDuration = { 1.0f, 0.25f };
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float spellSpeed = spell.castTimeSeconds;
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@@ -126,12 +129,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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action.unknown = 1;
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action.targetId = chara.actorId;
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action.worldMasterTextId = spell.worldMasterTextId;
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action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellFinish", owner, chara, spell, action);
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action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicFinish", owner, chara, spell, action);
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actions[i++] = action;
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//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
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}
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packets.Add(BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
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owner.zone.BroadcastPacketAroundActor(owner,
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spell.aoeType != TargetFindAOEType.None ? (BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, spell.battleAnimation, spell.id, actions)) :
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BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, spell.battleAnimation, actions[0].effectId, actions[0].worldMasterTextId, spell.id, actions[0].amount, actions[0].param)
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);
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owner.zone.BroadcastPacketsAroundActor(owner, packets);
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}
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@@ -181,5 +187,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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}
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owner.zone.BroadcastPacketsAroundActor(owner, packets);
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}
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public BattleCommand GetSpell()
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{
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return spell;
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}
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}
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}
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@@ -59,5 +59,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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this.target = target;
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}
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public Character GetTarget()
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{
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return target;
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}
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}
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}
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@@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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class WeaponSkillState : State
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{
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private Ability skill;
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private BattleCommand skill;
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public WeaponSkillState(Character owner, Character target, ushort skillId) :
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base(owner, target)
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@@ -22,19 +22,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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this.startTime = DateTime.Now;
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// todo: lookup skill from global table
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this.skill = Server.GetWorldManager().GetAbility(skillId);
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var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "weaponskills", "onSkillPrepare", owner, target, skill);
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var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillPrepare", owner, target, skill);
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// todo: check recast
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if (owner.CanWeaponSkill(target, skill, ref errorPacket))
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if (returnCode == 0 && owner.CanWeaponSkill(target, skill, ref errorPacket))
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{
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// todo: Azia can fix, check the recast time and send error
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OnStart();
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}
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else if (interrupt || errorPacket != null)
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else
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{
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if (owner is Player && errorPacket != null)
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((Player)owner).QueuePacket(errorPacket);
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if (owner is Player)
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{
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// "Your battle command fails to activate"
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if (errorPacket == null)
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errorPacket = owner.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32410 : returnCode), 0x20, owner.actorId, owner.actorId, owner.actorId, owner.actorId);
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((Player)owner).QueuePacket(errorPacket);
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}
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errorPacket = null;
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interrupt = true;
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}
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@@ -42,7 +47,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void OnStart()
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{
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var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "weaponskills", "onSkillStart", owner, target, skill);
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var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillStart", owner, target, skill);
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if (returnCode != 0)
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{
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@@ -96,25 +101,29 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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isCompleted = true;
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var targets = skill.targetFind.GetTargets();
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BattleAction[] actions = new BattleAction[targets.Count];
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List<SubPacket> packets = new List<SubPacket>();
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var i = 0;
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foreach (var chara in targets)
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{
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var action = new BattleAction();
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action.effectId = 0;
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action.effectId = (uint)HitEffect.Hit;
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action.param = 1;
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action.unknown = 1;
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action.targetId = chara.actorId;
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action.worldMasterTextId = skill.worldMasterTextId;
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action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "skills", "onSkillFinish", owner, target, skill, action);
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// evasion, miss, dodge, etc to be handled in script, calling helpers from scripts/weaponskills.lua
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action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillFinish", owner, target, skill, action);
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actions[i++] = action;
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//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
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}
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packets.Add(BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, skill.battleAnimation, skill.id, actions));
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owner.zone.BroadcastPacketsAroundActor(owner, packets);
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owner.zone.BroadcastPacketAroundActor(owner,
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skill.aoeType != TargetFindAOEType.None ? (BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, skill.battleAnimation, skill.id, actions)) :
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BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, skill.battleAnimation, actions[0].effectId, actions[0].worldMasterTextId, skill.id, actions[0].amount, actions[0].param)
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);
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}
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public override void TryInterrupt()
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@@ -147,5 +156,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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{
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return owner.CanWeaponSkill(target, skill, ref errorPacket);
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}
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public BattleCommand GetWeaponSkill()
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{
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return skill;
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}
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}
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}
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