renamed ability to battlecommand

- moved spells to scripts/commands/
- added aoe range field to battle_commands.sql
- changed AttackState to use character's onAttack
This commit is contained in:
Tahir Akhlaq
2017-08-28 04:45:20 +01:00
parent 6f5a480cbd
commit 6c74222b68
23 changed files with 658 additions and 335 deletions

View File

@@ -5,12 +5,66 @@ using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
{
static class BattleUtils
{
public static void DamageTarget(Character attacker, Character defender, int damage)
public static void TryAttack(Character attacker, Character defender, BattleAction action)
{
// todo: get hit rate, hit count, set hit effect
action.effectId |= (uint)(HitEffect.RecoilLv2 | HitEffect.Hit | HitEffect.HitVisual1);
}
public static ushort CalculateAttackDamage(Character attacker, Character defender, BattleAction action)
{
ushort damage = (ushort)(Program.Random.Next(10) * 10);
// todo: handle all other crap before protect/stoneskin
// todo: handle crit etc
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Protect) || defender.statusEffects.HasStatusEffect(StatusEffectId.Protect2))
{
if (action != null)
action.effectId |= (uint)HitEffect.Protect;
}
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Stoneskin))
{
if (action != null)
action.effectId |= (uint)HitEffect.Stoneskin;
}
return damage;
}
public static ushort CalculateSpellDamage(Character attacker, Character defender, BattleAction action)
{
ushort damage = 0;
// todo: handle all other crap before shell/stoneskin
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Shell))
{
// todo: shell probably only shows on magic..
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Shell))
{
if (action != null)
action.effectId |= (uint)HitEffect.Shell;
}
}
if (defender.statusEffects.HasStatusEffect(StatusEffectId.Stoneskin))
{
if (action != null)
action.effectId |= (uint)HitEffect.Stoneskin;
}
return damage;
}
public static void DamageTarget(Character attacker, Character defender, BattleAction action)
{
// todo: other stuff too
if (defender is BattleNpc)
@@ -19,15 +73,31 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
{
((BattleNpc)defender).hateContainer.AddBaseHate(attacker);
}
((BattleNpc)defender).hateContainer.UpdateHate(attacker, damage);
((BattleNpc)defender).hateContainer.UpdateHate(attacker, action.amount);
}
defender.DelHP((short)damage);
defender.DelHP((short)action.amount);
}
public static int CalculateSpellDamage(Character attacker, Character defender, Ability spell)
public static int CalculateSpellDamage(Character attacker, Character defender, BattleCommand spell)
{
// todo: spell formulas and stuff (stoneskin, mods, stats, etc)
return 69;
}
public static uint CalculateSpellCost(Character caster, Character target, BattleCommand spell)
{
var scaledCost = spell.CalculateCost((uint)caster.charaWork.parameterSave.state_mainSkillLevel);
// todo: calculate cost for mob/player
if (caster.currentSubState == SetActorStatePacket.SUB_STATE_MONSTER)
{
}
else
{
}
return scaledCost;
}
}
}