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	Fixed command bug on class change. Implmented more of the local levequest errors and such.
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		| @@ -46,9 +46,4 @@ function main(thisDirector) | ||||
| 	wait(3); | ||||
| 	thisDirector:UpdateAimNumNow(0, 3); | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function attentionMessage(player, textId, ...) | ||||
| 	player:SendGameMessage(GetWorldMaster(), textId, 0x20, ...); | ||||
| 	player:SendDataPacket("attention", GetWorldMaster(), "", textId, ...); | ||||
| end | ||||
| end | ||||
| @@ -52,7 +52,7 @@ function onEventStarted(player, director, triggerName) | ||||
| 	 | ||||
| 	wait(6); --Should be wait for mobkill | ||||
| 	worldMaster = GetWorldMaster(); | ||||
| 	player:SendDataPacket("attention", worldMaster, "", 51073, 1); | ||||
| 	attentionMessage(player, 51073, 1); | ||||
| 	wait(7); | ||||
| 	player:ChangeMusic(7); | ||||
| 	player:ChangeState(0);  | ||||
|   | ||||
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