mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Began work on the battle action packet.
This commit is contained in:
		| @@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
|         public const ushort OPCODE = 0x0139; | ||||
|         public const uint PACKET_SIZE = 0x58; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID) | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte dirOrBody) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
| @@ -21,27 +21,30 @@ namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                    /* | ||||
|                     uint32	actionSourceId = 0; | ||||
| 		            uint32	animationId = 0; | ||||
| 		            uint32	unknown0 = 0; | ||||
| 		            uint32	unknown1 = 0; | ||||
| 		            uint32	unknown2 = 0; | ||||
| 		            uint32	unknown3 = 0; | ||||
| 		            uint32	unknown4 = 0; | ||||
| 		            float	unknown5 = 1.0f; | ||||
| 		            uint32	unknown6 = 1; | ||||
| 		            uint32	descriptionId = 0; | ||||
| 		            uint32	actionTargetId = 0; | ||||
| 		            uint16	damage = 0; | ||||
| 		            uint16	damageType = 0; | ||||
| 		            uint32	feedbackId = 0; | ||||
| 		            uint32	attackSide = 0; | ||||
|                     */ | ||||
|                     binWriter.Write((UInt32)sourceActorId); | ||||
|                     binWriter.Write((UInt32)animationId); | ||||
|  | ||||
|                     //Missing... last value is float, string in here as well? | ||||
|  | ||||
|                     binWriter.Seek(0x20, SeekOrigin.Begin); | ||||
|                     binWriter.Write((UInt16)1); //? Crashes if changed | ||||
|                     binWriter.Write((UInt16)0); //? | ||||
|                     binWriter.Write((UInt16)commandId); | ||||
|                     binWriter.Write((UInt16)810); //? | ||||
|  | ||||
|                     binWriter.Write((UInt32)targetActorId); | ||||
|  | ||||
|                     binWriter.Write((UInt16)amount); | ||||
|                     binWriter.Write((UInt16)worldMasterTextId); | ||||
|  | ||||
|                     binWriter.Write((UInt32)effectId); | ||||
|  | ||||
|                     binWriter.Write((Byte)dirOrBody); | ||||
|                     binWriter.Write((Byte)1); //? | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|             return new SubPacket(OPCODE, sourceActorId, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
		Reference in New Issue
	
	Block a user