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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Began work on the battle action packet.
This commit is contained in:
		@@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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        public const ushort OPCODE = 0x0139;
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        public const uint PACKET_SIZE = 0x58;
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        public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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        public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte dirOrBody)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -21,27 +21,30 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                   /*
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                    uint32	actionSourceId = 0;
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		            uint32	animationId = 0;
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		            uint32	unknown0 = 0;
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		            uint32	unknown1 = 0;
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		            uint32	unknown2 = 0;
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		            uint32	unknown3 = 0;
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		            uint32	unknown4 = 0;
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		            float	unknown5 = 1.0f;
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		            uint32	unknown6 = 1;
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		            uint32	descriptionId = 0;
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		            uint32	actionTargetId = 0;
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		            uint16	damage = 0;
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		            uint16	damageType = 0;
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		            uint32	feedbackId = 0;
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		            uint32	attackSide = 0;
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                    */
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                    binWriter.Write((UInt32)sourceActorId);
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                    binWriter.Write((UInt32)animationId);
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                    //Missing... last value is float, string in here as well?
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                    binWriter.Seek(0x20, SeekOrigin.Begin);
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                    binWriter.Write((UInt16)1); //? Crashes if changed
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                    binWriter.Write((UInt16)0); //?
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                    binWriter.Write((UInt16)commandId);
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                    binWriter.Write((UInt16)810); //?
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                    binWriter.Write((UInt32)targetActorId);
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                    binWriter.Write((UInt16)amount);
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                    binWriter.Write((UInt16)worldMasterTextId);
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                    binWriter.Write((UInt32)effectId);
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                    binWriter.Write((Byte)dirOrBody);
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                    binWriter.Write((Byte)1); //?
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                }
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            }
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            return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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            return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
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        }
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    }
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}
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