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synced 2025-04-02 19:42:05 -04:00
Began work on the battle action packet.
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@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x0139;
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public const ushort OPCODE = 0x0139;
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public const uint PACKET_SIZE = 0x58;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte dirOrBody)
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{
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -21,27 +21,30 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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{
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/*
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binWriter.Write((UInt32)sourceActorId);
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uint32 actionSourceId = 0;
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binWriter.Write((UInt32)animationId);
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uint32 animationId = 0;
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uint32 unknown0 = 0;
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//Missing... last value is float, string in here as well?
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uint32 unknown1 = 0;
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uint32 unknown2 = 0;
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binWriter.Seek(0x20, SeekOrigin.Begin);
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uint32 unknown3 = 0;
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binWriter.Write((UInt16)1); //? Crashes if changed
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uint32 unknown4 = 0;
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binWriter.Write((UInt16)0); //?
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float unknown5 = 1.0f;
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binWriter.Write((UInt16)commandId);
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uint32 unknown6 = 1;
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binWriter.Write((UInt16)810); //?
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uint32 descriptionId = 0;
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uint32 actionTargetId = 0;
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binWriter.Write((UInt32)targetActorId);
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uint16 damage = 0;
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uint16 damageType = 0;
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binWriter.Write((UInt16)amount);
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uint32 feedbackId = 0;
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binWriter.Write((UInt16)worldMasterTextId);
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uint32 attackSide = 0;
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*/
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binWriter.Write((UInt32)effectId);
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binWriter.Write((Byte)dirOrBody);
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binWriter.Write((Byte)1); //?
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}
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}
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
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}
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}
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}
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}
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}
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}
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