Began work on the battle action packet.

This commit is contained in:
Filip Maj 2016-02-07 13:06:04 -05:00
parent 42ba95b69d
commit 6d8064aa6c

View File

@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0139;
public const uint PACKET_SIZE = 0x58;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte dirOrBody)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -21,27 +21,30 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
/*
uint32 actionSourceId = 0;
uint32 animationId = 0;
uint32 unknown0 = 0;
uint32 unknown1 = 0;
uint32 unknown2 = 0;
uint32 unknown3 = 0;
uint32 unknown4 = 0;
float unknown5 = 1.0f;
uint32 unknown6 = 1;
uint32 descriptionId = 0;
uint32 actionTargetId = 0;
uint16 damage = 0;
uint16 damageType = 0;
uint32 feedbackId = 0;
uint32 attackSide = 0;
*/
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt16)1); //? Crashes if changed
binWriter.Write((UInt16)0); //?
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)810); //?
binWriter.Write((UInt32)targetActorId);
binWriter.Write((UInt16)amount);
binWriter.Write((UInt16)worldMasterTextId);
binWriter.Write((UInt32)effectId);
binWriter.Write((Byte)dirOrBody);
binWriter.Write((Byte)1); //?
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
}
}
}