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Added more weather types
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@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send
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{
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// Use the first value to change without a transition, the second value to do a standard transition
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public const uint WEATHER_CLEAR = 0x011F41; // 8001 / 73537
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public const uint WEATHER_FINE = 0x011F42; // 8002 / 73538
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public const uint WEATHER_FAIR = 0x011F42; // 8002 / 73538
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public const uint WEATHER_CLOUDY = 0x011F43; // 8003 / 73539
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public const uint WEATHER_FOGGY = 0x011F44; // 8004 / 73540
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public const uint WEATHER_WINDY = 0x011F45; // 8005 / 73541 - NOT SUPPORTED in v1.23b
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@ -30,10 +30,13 @@ namespace FFXIVClassic_Map_Server.packets.send
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// 8018 - 8026 / 73554 - 73562 - NOT SUPPORTED in v1.23b
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public const uint WEATHER_SEASONAL = 0x011F5B; // 8027 / 73563 - Snow in Black Shroud, nothing elsewhere
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public const uint WEATHER_PRIMAL = 0x011F5C; // 8028 / 73564 - Howling Eye and Thornmarch Weather
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// 8029 / 73565 - NOT SUPPOPORTED in v1.23b
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public const uint WEATHER_SEASONAL_FIREWORKS = 0x011F5D; // 8029 / 73565 - Plays fireworks between 20:00 - 21:00 ET
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public const uint WEATHER_DALAMUD = 0x011F5E; // 8030 / 73566
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public const uint WEATHER_AURORA = 0x011F5F; // 8031 / 73567
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public const uint WEATHER_DALAMUDTHUNDER = 0x011F60; // 8032 / 73568
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public const uint WEATHER_DALAMUD_THUNDER = 0x011F60; // 8032 / 73568
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// 8033 - 8064 / 73569 - 73600 - NOT SUPPORTED in v1.23b
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public const uint WEATHER_DAY = 0x011F81; // 8065 / 73601 - Force skybox to show Day + Fair regardless of current ET
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public const uint WEATHER_TWILIGHT = 0x011F82; // 8066 / 73602 - Force skybox to show Twilight + Clear regardless of current ET
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public const ushort OPCODE = 0x000D;
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public const uint PACKET_SIZE = 0x28;
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