diff --git a/FFXIVClassic Map Server/PacketProcessor.cs b/FFXIVClassic Map Server/PacketProcessor.cs index 4f7d19f4..590315c8 100644 --- a/FFXIVClassic Map Server/PacketProcessor.cs +++ b/FFXIVClassic Map Server/PacketProcessor.cs @@ -303,7 +303,7 @@ namespace FFXIVClassic_Map_Server break; case 0x012F: - subpacket.DebugPrintSubPacket(); + //subpacket.DebugPrintSubPacket(); ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); if (paramRequest.paramName.Equals("charaWork/exp")) player.GetActor().SendCharaExpInfo(); diff --git a/FFXIVClassic Map Server/actors/Actor.cs b/FFXIVClassic Map Server/actors/Actor.cs index 9f7472dd..9214a075 100644 --- a/FFXIVClassic Map Server/actors/Actor.cs +++ b/FFXIVClassic Map Server/actors/Actor.cs @@ -99,7 +99,7 @@ namespace FFXIVClassic_Map_Server.Actors //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); - spawnPacket.DebugPrintSubPacket(); + //spawnPacket.DebugPrintSubPacket(); return spawnPacket; } diff --git a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs index 884ed492..2459cda7 100644 --- a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs +++ b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs @@ -94,7 +94,7 @@ namespace FFXIVClassic_Map_Server.Actors string classPathFake = "/Chara/Npc/Populace/PopulaceStandard"; string classNameFake = "PopulaceStandard"; lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0); - ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket(); + //ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket(); return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams); } else @@ -108,7 +108,7 @@ namespace FFXIVClassic_Map_Server.Actors lParams.Insert(6, new LuaParam(0, (int)actorClassId)); } - ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket(); + //ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket(); return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); }